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Is there a way to force scale the cursor or to force the game to use like your default system cursor instead of its own? Cause the default one is … quite large.
This is on Fedora/Wayland/sway if it matters.
The text was updated successfully, but these errors were encountered:
Haha, this is how it looks normally, same as it looks on macOS :D
Idk why macOS users need a large cursor but if this annoys you, I think you can find and replace the respective file and take the one from a windows installation.
Yikes. I thought maybe it’s because the Retina displays come with higher resolution, so I used gamescope to run the game in 4k and scale it down. Didn’t help though, sadly.
The more annoying thing is that the cursor snaps back to the origin when you drag something, e.g. a minion onto a target. And I doubt that one can be fixed by just replacing a cursor file :)
Almost feels like they built the MacOS version on top of the mobile one.
Found a new (to me) funny bug: if you have scaling enabled (at least on Wayland), then the cursor is technically still large, but practically … well: you only get to see the top left part of it. E.g. on 4k with scaling x2, I only get the top left quarter m)
Hi! Cool project :)
Is there a way to force scale the cursor or to force the game to use like your default system cursor instead of its own? Cause the default one is … quite large.
This is on Fedora/Wayland/sway if it matters.
The text was updated successfully, but these errors were encountered: