diff --git a/documents/Specification/MaterialX.Proposals.md b/documents/Specification/MaterialX.Proposals.md
index b96c688f25..d387d28718 100644
--- a/documents/Specification/MaterialX.Proposals.md
+++ b/documents/Specification/MaterialX.Proposals.md
@@ -188,7 +188,25 @@ We have a standard 3d fractal noise, but a 2d variant would be useful as well.
* `period` (float or vector3): the positive integer distance at which the noise function returns the same value for input coordinate repeated at that step. Default is 0, meaning the noise is not periodic.
* `in` (float): the 1D coordinate at which the noise is evaluated.
+
+Expanded 2D Worley noise to support different distance metrics and periodicity.
+
+* **`worleynoise2d`**: 2D Worley noise using centered jitter, outputting float (distance metric to closest feature), vector2 (distance metrics to closest 2 features) or vector3 (distance metrics to closest 3 features).
+ * `metric` (uniform string): the distance metric to return, one of "distance" (Euclidean distance to feature), "distance2" (Euclidean distance squared), "manhattan" or "chebyshev". Default is "distance".
+ * `period` (float or vector3): the positive integer distance at which the noise function returns the same value for texture coordinates repeated at that step. Default is 0, meaning the noise is not periodic.
+
+
+
+Expanded 3D Worley noise to support different distance metrics and periodicity.
+
+* **`worleynoise3d`**: 3D Worley noise using centered jitter, outputting float (distance metric to closest feature), vector2 (distance metrics to closest 2 features) or vector3 (distance metrics to closest 3 features).
+ * `metric` (uniform string): the distance metric to return, one of "distance" (Euclidean distance to feature), "distance2" (Euclidean distance squared), "manhattan" or "chebyshev". Default is "distance".
+ * `period` (float or vector3): the positive integer distance at which the noise function returns the same value for position coordinates repeated at that step. Default is 0, meaning the noise is not periodic.
+
+#### Periodic Noises
+
+In #1201 it was decided that separate periodic versions of all of the noises is preferred to adding it to the existing noises.
### Shape Nodes
diff --git a/documents/Specification/MaterialX.Specification.md b/documents/Specification/MaterialX.Specification.md
index 070587340c..65027694d8 100644
--- a/documents/Specification/MaterialX.Specification.md
+++ b/documents/Specification/MaterialX.Specification.md
@@ -887,16 +887,12 @@ Standard Noise nodes:
* **`worleynoise2d`**: 2D Worley noise using centered jitter, outputting float (distance metric to closest feature), vector2 (distance metrics to closest 2 features) or vector3 (distance metrics to closest 3 features).
- * `metric` (uniform string): the distance metric to return, one of "distance" (Euclidean distance to feature), "distance2" (Euclidean distance squared), "manhattan" or "chebyshev". Default is "distance".
- * `period` (float or vector3): the positive integer distance at which the noise function returns the same value for texture coordinates repeated at that step. Default is 0, meaning the noise is not periodic.
* `jitter` (float): amount to jitter the cell center position, with smaller values creating a more regular pattern. Default is 1.0.
* `texcoord` (vector2): the 2D position at which the noise is evaluated. Default is to use the first set of texture coordinates.
* **`worleynoise3d`**: 3D Worley noise using centered jitter, outputting float (distance metric to closest feature), vector2 (distance metrics to closest 2 features) or vector3 (distance metrics to closest 3 features).
- * `metric` (uniform string): the distance metric to return, one of "distance" (Euclidean distance to feature), "distance2" (Euclidean distance squared), "manhattan" or "chebyshev". Default is "distance".
- * `period` (float or vector3): the positive integer distance at which the noise function returns the same value for position coordinates repeated at that step. Default is 0, meaning the noise is not periodic.
* `jitter` (float): amount to jitter the cell center position, with smaller values creating a more regular pattern. Default is 1.0.
* `position` (vector3): the 3D position at which the noise is evaluated. Default is to use the current 3D object-space coordinate.