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Form2.Designer.cs
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Form2.Designer.cs
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namespace Tetris_Game
{
partial class Form2
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.BtYes = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// BtYes
//
this.BtYes.BackColor = System.Drawing.Color.Transparent;
this.BtYes.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.BtYes.Font = new System.Drawing.Font("MS UI Gothic", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.BtYes.ForeColor = System.Drawing.Color.Red;
this.BtYes.Location = new System.Drawing.Point(248, 336);
this.BtYes.Name = "BtYes";
this.BtYes.Size = new System.Drawing.Size(75, 34);
this.BtYes.TabIndex = 0;
this.BtYes.Text = "Yes";
this.BtYes.UseVisualStyleBackColor = false;
this.BtYes.Click += new System.EventHandler(this.BtYes_Click);
//
// button2
//
this.button2.BackColor = System.Drawing.Color.Transparent;
this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button2.Font = new System.Drawing.Font("MS UI Gothic", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.button2.ForeColor = System.Drawing.Color.Red;
this.button2.Location = new System.Drawing.Point(446, 336);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 34);
this.button2.TabIndex = 1;
this.button2.Text = "No";
this.button2.UseVisualStyleBackColor = false;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.BackColor = System.Drawing.Color.Transparent;
this.label1.Font = new System.Drawing.Font("MS UI Gothic", 14F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.Lime;
this.label1.Location = new System.Drawing.Point(220, 285);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(337, 28);
this.label1.TabIndex = 2;
this.label1.Text = "Do You Want To Replay ?";
//
// Form2
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 19F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImage = global::Tetris_Game.Properties.Resources.R1;
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.BtYes);
this.Name = "Form2";
this.Text = "Form2";
this.Load += new System.EventHandler(this.Form2_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button BtYes;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label1;
}
}