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euclid.py
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euclid.py
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#!/usr/bin/env python3
"""Euclidean rhythm generator for the EuroPi
@author Chris Iverach-Brereton <[email protected]>
@author Brian House
@year 2011, 2023
This script contains code released under the MIT license, as
noted below
"""
import random
import time
from europi import *
from europi_script import EuroPiScript
from experimental.euclid import generate_euclidean_pattern
from experimental.screensaver import Screensaver
class EuclidGenerator:
"""Generates the euclidean rhythm for a single output
"""
def __init__(self, cv_out, steps=1, pulses=0, rotation=0, skip=0):
"""Create a generator that sends its output to the given CV output
@param cv_out One of the six output jacks (cv1..cv6)
@param steps The initial number of steps (1-32)
@param pulses The initial number of pulses (0-32)
@param rotation The initial rotation (0-32)
@param skip The skip probability (0-1)
"""
## The CV output this generator controls
self.cv = cv_out
## The current position within the pattern
self.position = 0
## The number of steps in the pattern
self.steps = steps
## The number of triggers in the pattern
self.pulses = pulses
## The rotation of the pattern
self.rotation = rotation
## The probability that we skip any given step when it triggers
#
# Must be in the range [0, 1], where 0 means never skip and
# 1 means always skip
self.skip = skip
## The on/off pattern we generate
self.pattern = []
## Cached copy of the string representation
#
# __str__(self) will do some extra string processing
# if this is None; otherwise its value is simply returned
self.str = None
self.regenerate()
def __str__(self):
"""Return a string representation of the pattern
The string consists of 4 characters:
- ^ current beat, high
- v current beat, low
- | high beat
- . low beat
e.g. |.|.^|.|.||. is a 7/12 pattern, where the 5th note
is currently playing
"""
if self.str is None:
s = ""
for i in range(len(self.pattern)):
if i == self.position:
if self.pattern[i] == 0:
s = s+"v"
else:
s = s+"^"
else:
if self.pattern[i] == 0:
s = s+"."
else:
s = s+"|"
self.str = s
return self.str
def regenerate(self):
"""Re-calculate the pattern for this generator
Call this after changing any of steps, pulses, or rotation to apply
the changes.
Changing the pattern will reset the position to zero
"""
self.position = 0
self.pattern = generate_euclidean_pattern(self.steps, self.pulses, self.rotation)
# clear the cached string representation
self.str = None
def advance(self):
"""Advance to the next step in the pattern and set the CV output
"""
# advance the position
# to ease CPU usage don't do any divisions, just reset to zero
# if we overflow
self.position = self.position+1
if self.position >= len(self.pattern):
self.position = 0
if self.steps == 0 or self.pattern[self.position] == 0:
self.cv.off()
else:
if self.skip > random.random():
self.cv.off()
else:
self.cv.on()
# clear the cached string representation
self.str = None
class ChannelMenu:
"""A menu screen that lets us choose which CV channel to edit
"""
def __init__(self, script):
"""Create the channel menu
@param script The EuclideanRhythms script that owns this menu
"""
self.script = script
self.first_render = True
self.generator_index = None
self.k2_percent = None
self.read_knobs()
def read_knobs(self):
"""Read the current state of the knobs and return whether or not the state has changed, requiring a re-render
@return True if we should re-render the GUI, False if we can keep the previous render
"""
index = k1.range(len(self.script.generators))
percent = round(k2.percent() * 100)
dirty = (
self.generator_index != index or
self.k2_percent != percent
)
if dirty:
self.generator_index = index
self.k2_percent = percent
return dirty or self.first_render
def draw(self):
self.first_render = False
g = self.script.generators[self.generator_index]
pattern_str = str(g)
oled.fill(0)
oled.text(f"-- CV {self.generator_index+1} --", 0, 0)
if len(pattern_str) > 16:
pattern_row1 = pattern_str[0:16]
pattern_row2 = pattern_str[16:]
oled.text(f"{pattern_row1}", 0, 10)
oled.text(f"{pattern_row2}", 0, 20)
else:
oled.text(f"{pattern_str}", 0, 10)
oled.show()
class SettingsMenu:
"""A menu screen for controlling a single setting of the generator
"""
def __init__(self, script):
"""Create the settings menu for a given generator
@param script The EuclideanRhythms script that owns this menu
"""
self.script = script
self.generator = script.generators[0]
self.MENU_ITEMS_STEPS = 0
self.MENU_ITEMS_PULSES = 1
self.MENU_ITEMS_ROTATION = 2
self.MENU_ITEMS_SKIP = 3
self.menu_items = [
"Steps",
"Pulses",
"Rot.",
"Skip %"
]
self.first_render = True
self.menu_item = None
self.lower_bound = None
self.upper_bound = None
self.current_setting = None
self.new_setting = None
self.read_knobs()
def set_generator(self, g):
"""Configure this menu to control a given EuclideanGenerator
@param g The EuclideanGenerator to control
"""
self.generator = g
def read_knobs(self):
"""Returns a tuple with the current options
@return True if the user has moved any inputs, requiring a re-render. Otherwise False
"""
menu_item = k1.range(len(self.menu_items))
lower_bound = 0
upper_bound = 0
current_setting = 0
if menu_item == self.MENU_ITEMS_STEPS:
lower_bound = 1
upper_bound = 32
current_setting = self.generator.steps
elif menu_item == self.MENU_ITEMS_PULSES:
lower_bound = 0
upper_bound = self.generator.steps
current_setting = self.generator.pulses
elif menu_item == self.MENU_ITEMS_ROTATION:
lower_bound = 0
upper_bound = self.generator.steps
current_setting = self.generator.rotation
elif menu_item == self.MENU_ITEMS_SKIP:
lower_bound = 0
upper_bound = 100
current_setting = int(self.generator.skip * 100)
new_setting = k2.range(upper_bound-lower_bound+1) + lower_bound
dirty = (
self.menu_item != menu_item or
self.lower_bound != lower_bound or
self.upper_bound != upper_bound or
self.current_setting != current_setting or
self.new_setting != new_setting
)
if dirty:
self.menu_item = menu_item
self.lower_bound = lower_bound
self.upper_bound = upper_bound
self.current_setting = current_setting
self.new_setting = new_setting
return dirty or self.first_render
def draw(self):
self.first_render = False
oled.fill(0)
oled.text(f"-- {self.menu_items[self.menu_item]} --", 0, 0)
oled.text(f"{self.current_setting} <- {self.new_setting}", 0, 10)
oled.show()
def apply_setting(self):
"""Apply the current setting
"""
if self.menu_item == self.MENU_ITEMS_STEPS:
self.generator.steps = self.new_setting
if self.generator.pulses > self.new_setting:
self.generator.pulses = self.new_setting
if self.generator.rotation > self.new_setting:
self.generator.rotation = self.new_setting
elif self.menu_item == self.MENU_ITEMS_PULSES:
self.generator.pulses = self.new_setting
elif self.menu_item == self.MENU_ITEMS_ROTATION:
self.generator.rotation = self.new_setting
elif self.menu_item == self.MENU_ITEMS_SKIP:
self.generator.skip = self.new_setting / 100.0
self.generator.regenerate()
class EuclideanRhythms(EuroPiScript):
"""Generates 6 different Euclidean rhythms, one per output
Must be clocked externally into DIN
"""
def __init__(self):
super().__init__()
## The euclidean pattern generators for each CV output
#
# We pre-load the defaults with some interesting patterns so the script
# does _something_ out of the box
self.generators = [
EuclidGenerator(cv1, 8, 5),
EuclidGenerator(cv2, 16, 7),
EuclidGenerator(cv3, 16, 11),
EuclidGenerator(cv4, 32, 9),
EuclidGenerator(cv5, 32, 15),
EuclidGenerator(cv6, 32, 19)
]
self.load()
# Do we need to save the current settings?
self.settings_dirty = False
# Do we need to re-draw the GUI?
self.ui_dirty = True
self.last_user_interaction_at = time.ticks_ms()
self.channel_menu = ChannelMenu(self)
self.settings_menu = SettingsMenu(self)
self.screensaver = Screensaver()
self.active_screen = self.channel_menu
@din.handler
def on_rising_clock():
"""Handler for the rising edge of the input clock
Advance all of the rhythms
"""
for g in self.generators:
g.advance()
self.ui_dirty = True
@din.handler_falling
def on_falling_clock():
"""Handler for the falling edge of the input clock
Turn off all of the CVs so we don't stay on for adjacent pulses
"""
turn_off_all_cvs()
@b1.handler
def on_b1_press():
"""Handler for pressing button 1
"""
self.ui_dirty = True
self.last_user_interaction_at = time.ticks_ms()
if self.active_screen == self.channel_menu:
self.activate_settings_menu()
else:
self.settings_menu.apply_setting()
self.settings_dirty = True
@b2.handler
def on_b2_press():
"""Handler for pressing button 2
"""
self.ui_dirty = True
self.last_user_interaction_at = time.ticks_ms()
if self.active_screen == self.channel_menu:
self.activate_settings_menu()
else:
self.activate_channel_menu()
@classmethod
def display_name(cls):
return "Euclid"
def activate_settings_menu(self):
""" Change the active screen to the settings menu
"""
channel_index = k1.range(len(self.generators))
self.settings_menu.set_generator(self.generators[channel_index])
self.active_screen = self.settings_menu
def activate_channel_menu(self):
"""Change the active screen to the CV channel menu
"""
self.active_screen = self.channel_menu
def load(self):
"""Load the previously-saved parameters and restore them
"""
state = self.load_state_json()
for rhythm in state.get("rhythms", []):
id = rhythm["id"]
generator = self.generators[id]
generator.steps = rhythm["steps"]
generator.pulses = rhythm["pulses"]
generator.rotation = rhythm["rotation"]
generator.skip = rhythm["skip"]
generator.regenerate()
def save(self):
"""Write the current settings to the persistent storage
"""
rhythms = []
for i in range(len(self.generators)):
d = {
"id": i,
"steps": self.generators[i].steps,
"pulses": self.generators[i].pulses,
"rotation": self.generators[i].rotation,
"skip": self.generators[i].skip
}
rhythms.append(d)
state = {
"rhythms": rhythms
}
self.save_state_json(state)
def main(self):
while True:
now = time.ticks_ms()
if self.settings_dirty:
self.settings_dirty = False
self.save()
if self.active_screen.read_knobs():
self.last_user_interaction_at = now
self.ui_dirty = True
if time.ticks_diff(now, self.last_user_interaction_at) >= self.screensaver.ACTIVATE_TIMEOUT_MS:
self.last_user_interaction_at = time.ticks_add(now, -self.screensaver.ACTIVATE_TIMEOUT_MS)
self.screensaver.draw()
elif self.ui_dirty:
self.ui_dirty = False
self.active_screen.draw()
if __name__=="__main__":
EuclideanRhythms().main()