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Replace your AnimatedSprite with MonoGame.Extended.AnimatedSprite #109

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captkirk88 opened this issue Jul 27, 2024 · 2 comments
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🆕 Feature Request This is a new feature being requested. 🆕 Status: New This issue or pull request is new and has not been looked at yet.

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@captkirk88
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Purpose

To reduce clutter of code for people who use MonoGame.Extended and it is really useful, just saying.

https://www.monogameextended.net/docs/features/2d-animations/animatedsprite/

Motivation

Relieving the migraine of having to use 2 different versions of a class that do the same thing.

@captkirk88 captkirk88 added 🆕 Feature Request This is a new feature being requested. 🆕 Status: New This issue or pull request is new and has not been looked at yet. labels Jul 27, 2024
@captkirk88 captkirk88 changed the title [Feature Request]: Replace your AnimatedSprite with MonoGame.Extended.AnimatedSprite Replace your AnimatedSprite with MonoGame.Extended.AnimatedSprite Aug 3, 2024
@manbeardgames
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Hey @captkirk88 thanks for this. I just noticed the PR, github notifications are absolutely terrible.

I'll review this afternoon.

The new MonoGame.Extended AnimatedSprite was actually based from this one and then rewritten inside MGE for the 4.0 release. The plan was to move native Aseprite importing into MGE so users wouldn't have to mix MGE and MGA together and it could just be one package.

But the rewrite should be PR'd here as well.

Thanks again

@captkirk88
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I did not know that. I appreciate knowing that this is in the works.

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🆕 Feature Request This is a new feature being requested. 🆕 Status: New This issue or pull request is new and has not been looked at yet.
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