You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a long (generated) shader and it fails to compile. I'd like to review the shader source. Some observations:
shaderSource in Spector.js is very long and it's easy to miss other commands inbetween 2 shaderSource which are huge blocks. The shaderSource log entry should be more minimalistic and show less information.
The actual argument to shaderSource is not shown in the log, it's trimmed by "..." so I can't see the complete shader. Ideally, I'd like to open it in the shader editor, just like a shader during draw operations.
The actual argument to shaderSource is not shown in the sidebar "Command Arguments" only has 0: WebGLShader - ID: 1 & 1: Array Length: 21858 which isn't very helpful because I still can't review the code.
The text was updated successfully, but these errors were encountered:
I have a long (generated) shader and it fails to compile. I'd like to review the shader source. Some observations:
shaderSource
in Spector.js is very long and it's easy to miss other commands inbetween 2shaderSource
which are huge blocks. TheshaderSource
log entry should be more minimalistic and show less information.shaderSource
is not shown in the log, it's trimmed by "..." so I can't see the complete shader. Ideally, I'd like to open it in the shader editor, just like a shader during draw operations.shaderSource
is not shown in the sidebar "Command Arguments" only has0: WebGLShader - ID: 1
&1: Array Length: 21858
which isn't very helpful because I still can't review the code.The text was updated successfully, but these errors were encountered: