diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c6abcc4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,222 @@ +## Ignore Visual Studio build files, cache files, and rubbish files. +## This .gitignore file only use in this project(bus_rode). + +# Windows +Thumbs.db +ehthumbs.db +Desktop.ini + +*.dat +*.tdb + +## ------------------------Visual Studio normal settings--------------------------------------- + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Visual Studio 2015 cache/options directory +.vs/ + +# Build result +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +build/ +bld/ +[Bb]in/ +[Oo]bj/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# DNX +project.lock.json +artifacts/ + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opensdf +*.sdf +*.cachefile + +# Visual Studio profiler +*.psess +*.vsp +*.vspx + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +_NCrunch_* +.*crunch*.local.xml + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +## TODO: Comment the next line if you want to checkin your +## web deploy settings but do note that will include unencrypted +## passwords +#*.pubxml + +*.publishproj + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config + +# Windows Azure Build Output +csx/ +*.build.csdef + +# Windows Store app package directory +AppPackages/ + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.pfx +*.publishsettings +node_modules/ +orleans.codegen.cs + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# LightSwitch generated files +GeneratedArtifacts/ +_Pvt_Extensions/ +ModelManifest.xml diff --git a/BallanceRecordChanger.sln b/BallanceRecordChanger.sln new file mode 100644 index 0000000..05ebf4b --- /dev/null +++ b/BallanceRecordChanger.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.27703.2047 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceRecordChanger", "BallanceRecordChanger\BallanceRecordChanger.csproj", "{EB572C45-D97B-492A-B050-4BE0AA5B2CD7}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {EB572C45-D97B-492A-B050-4BE0AA5B2CD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {EB572C45-D97B-492A-B050-4BE0AA5B2CD7}.Debug|Any CPU.Build.0 = Debug|Any CPU + {EB572C45-D97B-492A-B050-4BE0AA5B2CD7}.Release|Any CPU.ActiveCfg = Release|Any CPU + {EB572C45-D97B-492A-B050-4BE0AA5B2CD7}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {CB598B34-00DC-4454-893C-C902FA4B12E4} + EndGlobalSection +EndGlobal diff --git a/BallanceRecordChanger/BallanceRecordChanger.csproj b/BallanceRecordChanger/BallanceRecordChanger.csproj new file mode 100644 index 0000000..87bad9f --- /dev/null +++ b/BallanceRecordChanger/BallanceRecordChanger.csproj @@ -0,0 +1,54 @@ + + + + + Debug + AnyCPU + {EB572C45-D97B-492A-B050-4BE0AA5B2CD7} + Exe + BallanceRecordChanger + BallanceRecordChanger + v4.0 + 512 + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + ..\packages\Newtonsoft.Json.11.0.2\lib\net40\Newtonsoft.Json.dll + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/BallanceRecordChanger/DBReader.cs b/BallanceRecordChanger/DBReader.cs new file mode 100644 index 0000000..68474f6 --- /dev/null +++ b/BallanceRecordChanger/DBReader.cs @@ -0,0 +1,433 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Net; +using System.ComponentModel; +using System.Threading; +using System.Collections; + +namespace BallanceRecordChanger { + /// + /// 数据库读取器 + /// + static class DBReader { + + static byte[] byteCut(byte[] b, byte cut) { + List list = new List(); + list.AddRange(b); + for (int i = list.Count - 1; i >= 0; i--) { + if (list[i] == cut) + list.RemoveAt(i); + } + byte[] lastbyte = new byte[list.Count]; + for (int i = 0; i < list.Count; i++) { + lastbyte[i] = list[i]; + } + return lastbyte; + } + static void scanstr(byte[] str, ref int Pstr, ref byte[] mem) { + for (int c = 0; ;) { + mem[c] = str[Pstr]; + if (mem[c] == 0) + break; + c++; + Pstr++; + } + Pstr++; + mem = byteCut(mem, 0); + } + + static void scanint(byte[] str, ref int Pstr, ref byte[] mem) { + Array.Copy(str, Pstr, mem, 0, 4); + Pstr += 4; + } + static void scanint(byte[] str, ref int Pstr, ref int num) { + Byte[] mem; + mem = BitConverter.GetBytes(num); + Array.Copy(str, Pstr, mem, 0, 4); + Pstr += 4; + num = BitConverter.ToInt32(mem, 0); + } + static byte[] PreReadDB(string path) { + FileStream fstream = new FileStream(path, FileMode.Open, FileAccess.Read); + fstream.Seek(0, SeekOrigin.End); + long FileLen = fstream.Length; + fstream.Seek(0, SeekOrigin.Begin); + Byte[] FileData = new Byte[FileLen]; + fstream.Read(FileData, 0, (int)FileLen); + fstream.Close(); + fstream.Dispose(); + for (int i = 0; i < FileLen; i++) { + Byte j = FileData[i]; + j = (byte)(j << 3 | j >> 5); + FileData[i] = (byte)(-(j ^ 0xAF)); + } + return FileData; + } + + /// + /// 读取数据库 + /// + /// 数据库路径 + /// 数据库 + public static Database ReadDB(string path) { + Database temp = new Database(); + Byte[] FileData = PreReadDB(path); + Byte[] str = new Byte[100]; + int pData = 0; + for (int i = 0; i < 12; i++) { + temp.HighScores[i].LevelIndex = i + 1; + pData += 60; + for (int j = 0; j < 10; j++) { + scanstr(FileData, ref pData, ref str); + temp.HighScores[i].Play[j].Player = Encoding.Default.GetString(str).Trim(); + str = new Byte[100]; + } + + Byte[] score = new Byte[4]; + for (int j = 0; j < 10; j++) { + scanint(FileData, ref pData, ref score); + temp.HighScores[i].Play[j].Points = BitConverter.ToInt32(score, 0); + } + } + pData += 54; + Byte[] forbid = new Byte[4]; + for (int j = 0; j < 13; j++) { + scanint(FileData, ref pData, ref forbid); + temp.Settings.LevelOpened[j] = BitConverter.ToBoolean(forbid, 0); + } + pData += 211; + + Byte[] volume = new Byte[4]; + scanint(FileData, ref pData, ref volume); + temp.Settings.MusicVolume = (float)BitConverter.ToSingle(volume, 0); + + Byte[] SynToScr = new Byte[4]; + scanint(FileData, ref pData, ref SynToScr); + temp.Settings.SynchToScreen = BitConverter.ToBoolean(SynToScr, 0); + + + int up = 0; + int down = 0; + int left = 0; + int right = 0; + scanint(FileData, ref pData, ref up); + scanint(FileData, ref pData, ref down); + scanint(FileData, ref pData, ref left); + scanint(FileData, ref pData, ref right); + + string[] keys = new string[]{"1","2","3","4","5","6","7","8","9","0","-","=","BackSpace","Tab","Q","W","E","R","T","Y","U","I","O","P", + "[","]","Ctrl","A","S","D","F","G","H","J","K","L",";","'","`","Shift","\\","Z","X","C","V","B","N","M",",",".","/", + "Right Shift","Alt","Space","Num 7","Num 8","Num 9","Num -","Num 4","Num 5","Num 6","Num +","Num 1","Num 2","Num 3","Num 0","Num Del","<","Up","Down","Left","Right"}; + temp.Settings.BallKeys = new BallKeys { Up = keys[up], Down = keys[down], Left = keys[left], Right = keys[right] }; + + int RotCam = 0, LiftCam = 0; + scanint(FileData, ref pData, ref RotCam); + scanint(FileData, ref pData, ref LiftCam); + temp.Settings.CameraKeys = new CameraKeys { Rotate = keys[RotCam], Lift = keys[LiftCam] }; + + int InvCamRot = 0; + scanint(FileData, ref pData, ref InvCamRot); + temp.Settings.InventCameraRotation = Convert.ToBoolean(InvCamRot); + + + Byte[] RecPlayer = new Byte[100]; + scanstr(FileData, ref pData, ref RecPlayer); + temp.Settings.RecentPlayer = Encoding.Default.GetString(RecPlayer).Trim(); + + int Cloud = 0; + scanint(FileData, ref pData, ref Cloud); + temp.Settings.Cloud = Convert.ToBoolean(Cloud); + + for (int i = 0; i < 8; i++) { + temp.HighScores[i + 12] = new Level(); + temp.HighScores[i + 12].LevelIndex = i + 13; + pData += 60; + for (int j = 0; j < 10; j++) { + scanstr(FileData, ref pData, ref str); + temp.HighScores[i + 12].Play[j].Player = Encoding.Default.GetString(str).Trim(); + str = new Byte[100]; + } + + Byte[] score = new Byte[4]; + for (int j = 0; j < 10; j++) { + scanint(FileData, ref pData, ref score); + temp.HighScores[i + 12].Play[j].Points = BitConverter.ToInt32(score, 0); + + } + } + return temp; + } + + + + //15,16 need be replaced + static readonly byte[] RECORD_HEAD = new byte[] { 0x44, 0x42, 0x5F, 0x48, 0x69, 0x67, 0x68, 0x73, 0x63, 0x6F, 0x72, 0x65, 0x5F, 0x4C, 0x76, + 0x00, 0x00, 0x00, + //data length + 0xC4, 0x00, 0x00, 0x00, + + 0x02, 0x00, 0x00, 0x00, + 0x0A, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, + 0x50, 0x6C, 0x61, 0x79, 0x65, 0x72, 0x6E, 0x61, 0x6D, 0x65, 0x00, 0x03, 0x00, 0x00, 0x00, 0x50, 0x6F, 0x69, 0x6E, 0x74, 0x73, 0x00, 0x01, 0x00, 0x00, 0x00 + }; + static byte[] GetLevelHead(int level, int length) { + byte[] newByte = new byte[RECORD_HEAD.Length]; + RECORD_HEAD.CopyTo(newByte, 0); + newByte[15] = (byte)(((int)(level / 10)) + 48); + newByte[16] = (byte)((level % 10) + 48); + + var num = BitConverter.GetBytes(length); + newByte[18] = num[0]; + newByte[19] = num[1]; + newByte[20] = num[2]; + newByte[21] = num[3]; + + return newByte; + } + + //FREISCHALTUNG head + static readonly byte[] FREISCHALTUNG_HEAD = new byte[] { + 0x44, 0x42, 0x5F, 0x4C, 0x65, 0x76, 0x65, 0x6C, 0x66, 0x72, 0x65, 0x69, + 0x73, 0x63, 0x68, 0x61, 0x6C, 0x74, 0x75, 0x6E, 0x67, 0x00, 0x50, 0x00, + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0xFF, 0xFF, + 0xFF, 0xFF, 0x46, 0x72, 0x65, 0x69, 0x67, 0x65, 0x73, 0x63, 0x68, 0x61, + 0x6C, 0x74, 0x65, 0x74, 0x3F, 0x00 + }; + + //option head + static readonly byte[] OPTION_HEAD = new byte[] { + 0x44, 0x42, 0x5F, 0x4F, 0x70, 0x74, 0x69, 0x6F, 0x6E, 0x73, 0x00, 0xF6, + 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, + 0xFF, 0xFF, 0xFF, 0x56, 0x6F, 0x6C, 0x75, 0x6D, 0x65, 0x00, 0x02, 0x00, + 0x00, 0x00, 0x53, 0x79, 0x6E, 0x63, 0x68, 0x20, 0x74, 0x6F, 0x20, 0x53, + 0x63, 0x72, 0x65, 0x65, 0x6E, 0x3F, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4B, + 0x65, 0x79, 0x20, 0x46, 0x6F, 0x72, 0x77, 0x61, 0x72, 0x64, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x4B, 0x65, 0x79, 0x20, 0x42, 0x61, 0x63, 0x6B, 0x77, + 0x61, 0x72, 0x64, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4B, 0x65, 0x79, 0x20, + 0x4C, 0x65, 0x66, 0x74, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4B, 0x65, 0x79, + 0x20, 0x52, 0x69, 0x67, 0x68, 0x74, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4B, + 0x65, 0x79, 0x20, 0x52, 0x6F, 0x74, 0x61, 0x74, 0x65, 0x20, 0x43, 0x61, + 0x6D, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4B, 0x65, 0x79, 0x20, 0x4C, 0x69, + 0x66, 0x74, 0x20, 0x43, 0x61, 0x6D, 0x00, 0x01, 0x00, 0x00, 0x00, 0x49, + 0x6E, 0x76, 0x65, 0x72, 0x74, 0x20, 0x43, 0x61, 0x6D, 0x20, 0x52, 0x6F, + 0x74, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x3F, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x4C, 0x61, 0x73, 0x74, 0x50, 0x6C, 0x61, 0x79, 0x65, 0x72, 0x00, 0x03, + 0x00, 0x00, 0x00, 0x43, 0x6C, 0x6F, 0x75, 0x64, 0x4C, 0x61, 0x79, 0x65, + 0x72, 0x3F, 0x00, 0x01, 0x00, 0x00, 0x00 + }; + + static void FixBoolFormat(List list) { + list.Add(0x00); + list.Add(0x00); + list.Add(0x00); + } + + static void PreWriteDB(Byte[] FileData, string path) { + using (FileStream fstream = new FileStream(path, FileMode.Create, FileAccess.Write)) { + var FileLen = FileData.LongLength; + for (int i = 0; i < FileLen; i++) { + Byte cache = (byte)((-FileData[i]) ^ 0xAF); + fstream.WriteByte((byte)(cache << 5 | cache >> 3)); + //fstream.WriteByte(FileData[i]); + } + fstream.Close(); + } + } + /// + /// 保存数据库 + /// + /// 数据库 + /// 保存路径 + public static void SaveDB(Database db, string path) { + List FileData = new List(); + + var levelDataCache = new List(); + for (int i = 0; i < 12; i++) { + for (int j = 0; j < 10; j++) { + levelDataCache.AddRange(Encoding.Default.GetBytes(db.HighScores[i].Play[j].Player)); + levelDataCache.Add(0x00); + } + + for (int j = 0; j < 10; j++) { + levelDataCache.AddRange(BitConverter.GetBytes(db.HighScores[i].Play[j].Points)); + } + + FileData.AddRange(GetLevelHead(i + 1, levelDataCache.Count + 38)); + FileData.AddRange(levelDataCache.ToArray()); + levelDataCache.Clear(); + } + + FileData.AddRange(FREISCHALTUNG_HEAD); + for (int j = 0; j < 13; j++) { + FileData.Add((byte)(db.Settings.LevelOpened[j] ? 0x01 : 0x00)); + FixBoolFormat(FileData); + } + + FileData.AddRange(OPTION_HEAD); + FileData.AddRange(BitConverter.GetBytes(db.Settings.MusicVolume)); + FileData.AddRange(BitConverter.GetBytes(db.Settings.SynchToScreen)); + FixBoolFormat(FileData); + + List keys = new List() {"1","2","3","4","5","6","7","8","9","0","-","=","BackSpace","Tab","Q","W","E","R","T","Y","U","I","O","P", + "[","]","Ctrl","A","S","D","F","G","H","J","K","L",";","'","`","Shift","\\","Z","X","C","V","B","N","M",",",".","/", + "Right Shift","Alt","Space","Num 7","Num 8","Num 9","Num -","Num 4","Num 5","Num 6","Num +","Num 1","Num 2","Num 3","Num 0","Num Del","<","Up","Down","Left","Right"}; + FileData.AddRange(BitConverter.GetBytes(keys.IndexOf(db.Settings.BallKeys.Up))); + FileData.AddRange(BitConverter.GetBytes(keys.IndexOf(db.Settings.BallKeys.Down))); + FileData.AddRange(BitConverter.GetBytes(keys.IndexOf(db.Settings.BallKeys.Left))); + FileData.AddRange(BitConverter.GetBytes(keys.IndexOf(db.Settings.BallKeys.Right))); + + FileData.AddRange(BitConverter.GetBytes(keys.IndexOf(db.Settings.CameraKeys.Rotate))); + FileData.AddRange(BitConverter.GetBytes(keys.IndexOf(db.Settings.CameraKeys.Lift))); + + FileData.AddRange(BitConverter.GetBytes(db.Settings.InventCameraRotation)); + FixBoolFormat(FileData); + + FileData.AddRange(Encoding.Default.GetBytes(db.Settings.RecentPlayer)); + FileData.Add(0x00); + + FileData.AddRange(BitConverter.GetBytes(db.Settings.Cloud)); + FixBoolFormat(FileData); + + for (int i = 0; i < 8; i++) { + for (int j = 0; j < 10; j++) { + levelDataCache.AddRange(Encoding.Default.GetBytes(db.HighScores[i+12].Play[j].Player)); + levelDataCache.Add(0x00); + } + + for (int j = 0; j < 10; j++) { + levelDataCache.AddRange(BitConverter.GetBytes(db.HighScores[i+12].Play[j].Points)); + } + + FileData.AddRange(GetLevelHead(i + 13, levelDataCache.Count + 38)); + FileData.AddRange(levelDataCache.ToArray()); + levelDataCache.Clear(); + + } + + PreWriteDB(FileData.ToArray(), path); + + } + + + } + /// + /// 数据库 + /// + class Database { + /// + /// 构造函数 + /// + public Database() { + for (int i = 0; i < 20; i++) { + HighScores[i] = new Level(); + } + } + /// + /// 关卡成绩 + /// + public Level[] HighScores = new Level[20]; + /// + /// 游戏设置 + /// + public BallanceSettings Settings = new BallanceSettings(); + } + /// + /// 关卡成绩 + /// + class Level { + /// + /// 构造函数 + /// + public Level() { + for (int i = 0; i < 10; i++) + Play[i] = new Score(); + } + /// + /// 关卡编号 + /// + public int LevelIndex; + /// + /// 成绩信息 + /// + public Score[] Play = new Score[10]; + } + /// + /// 游戏设置 + /// + class BallanceSettings { + /// + /// 关卡是否打开 + /// + public bool[] LevelOpened = new bool[13]; + /// + /// 音量 + /// + public float MusicVolume { get; set; } + /// + /// 垂直同步 + /// + public bool SynchToScreen { get; set; } + /// + /// 游戏控制按键 + /// + public BallKeys BallKeys = new BallKeys(); + /// + /// 镜头控制按键 + /// + public CameraKeys CameraKeys = new CameraKeys(); + /// + /// 旋转反转 + /// + public bool InventCameraRotation { get; set; } + /// + /// 最近玩家 + /// + public string RecentPlayer { get; set; } + /// + /// 云层 + /// + public bool Cloud { get; set; } + } + /// + /// 游戏控制按键 + /// + class BallKeys { + /// + /// 上 + /// + public string Up { get; set; } + /// + /// 下 + /// + public string Down { get; set; } + /// + /// 左 + /// + public string Left { get; set; } + /// + /// 右 + /// + public string Right { get; set; } + } + /// + /// 镜头控制按键 + /// + class CameraKeys { + /// + /// 旋转 + /// + public string Rotate { get; set; } + /// + /// 抬升 + /// + public string Lift { get; set; } + } + + class Score { + public string Player { get; set; } + public int Points { get; set; } + } +} diff --git a/BallanceRecordChanger/Program.cs b/BallanceRecordChanger/Program.cs new file mode 100644 index 0000000..1577fca --- /dev/null +++ b/BallanceRecordChanger/Program.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; + +namespace BallanceRecordChanger { + class Program { + static void Main(string[] args) { + + Console.WriteLine("Ballance Record Changer"); + Console.WriteLine("Please put your Database.tdb in this app's folder. Then press any key to read it."); + Console.ReadKey(); + + var data = DBReader.ReadDB(Environment.CurrentDirectory + "\\Database.tdb"); + using (StreamWriter fs = new StreamWriter(Environment.CurrentDirectory + "\\DecodeData.json", false, Encoding.UTF8)) { + fs.Write(Newtonsoft.Json.JsonConvert.SerializeObject(data)); + fs.Close(); + } + + Console.WriteLine("Database file has been decoded into Database.json. Please modify it. Then press any key. This app will encode your modified file into new Database.tdb."); + Console.ReadKey(); + + string oriData; + using (StreamReader fs = new StreamReader(Environment.CurrentDirectory + "\\DecodeData.json", Encoding.UTF8)) { + oriData = fs.ReadToEnd(); + fs.Close(); + } + + var dataR = Newtonsoft.Json.JsonConvert.DeserializeObject(oriData); + + DBReader.SaveDB(dataR, Environment.CurrentDirectory + "\\Database.new.tdb"); + + Console.WriteLine("New Database.tdb file has been written into Database.new.tdb. Press any key to quit app."); + Console.ReadKey(); + + } + } +} diff --git a/BallanceRecordChanger/Properties/AssemblyInfo.cs b/BallanceRecordChanger/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..afb871a --- /dev/null +++ b/BallanceRecordChanger/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// 有关程序集的一般信息由以下 +// 控制。更改这些特性值可修改 +// 与程序集关联的信息。 +[assembly: AssemblyTitle("BallanceRecordChanger")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("BallanceRecordChanger")] +[assembly: AssemblyCopyright("Copyright © 2018")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// 将 ComVisible 设置为 false 会使此程序集中的类型 +//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 +//请将此类型的 ComVisible 特性设置为 true。 +[assembly: ComVisible(false)] + +// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID +[assembly: Guid("eb572c45-d97b-492a-b050-4be0aa5b2cd7")] + +// 程序集的版本信息由下列四个值组成: +// +// 主版本 +// 次版本 +// 生成号 +// 修订号 +// +// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 +// 方法是按如下所示使用“*”: : +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/BallanceRecordChanger/packages.config b/BallanceRecordChanger/packages.config new file mode 100644 index 0000000..07048c7 --- /dev/null +++ b/BallanceRecordChanger/packages.config @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..73fc34a --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2018 BearKidsTeam + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md new file mode 100644 index 0000000..acfdf0d --- /dev/null +++ b/README.md @@ -0,0 +1,9 @@ +# Ballance Record Changer + +This console app provide the way to changing Ballance internal highscore list's data. + +Follow the tips which is displayed by this app on screen. Then, you can build your Ballance highscore list. + +This app is dangerous for Ballance speedrun. **DON'T DISTRIBUTE IT.** + +Thx @jxpxxzj's code.