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比如 RigidBodyComponentRes ,虽然反射了并且有了get/set但是类似 m_inverse_mass 的值没有设置到物理引擎里面,改变编辑器UI面板不会起作用。难道我要每一帧去检查有没有更新,然后去修改物理引擎吗
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比如 RigidBodyComponentRes ,虽然反射了并且有了get/set但是类似 m_inverse_mass 的值没有设置到物理引擎里面,改变编辑器UI面板不会起作用。难道我要每一帧去检查有没有更新,然后去修改物理引擎吗
The text was updated successfully, but these errors were encountered: