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[Question] does SyPB has stuck detection or unstuck feature? #16
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You using sypb 1.50? If yes this function are works just if sypb have process stuck then he try jump + duck and after then if it's not work and teammates block then bots will be looking other ways to found enemies |
I used the latest commit version, yea i noticed they do duck and jump to unstuck themself (i think this happens on door) problem is i see them overcrowd on one place and didn't get any way out, for example in italy i see them overcrowd in the arch near the market, they do seems to move left and right to avoid eachother but no avail since there are so many of them on one place. |
Ok we will add this feature, but we need to wait for my friend CCNHsK he is a bit busy now I will tell him about the problem of getting stuck and the latest errors if you want you can use our fixes for this just add me to the Mysticpawn#2073 discord or the author of CCNHsK#2545 |
Thanks, will contact if needed. I think SyPB is currently the best bot for zp as it's aim is very good always hitting head, they avoid like human, running back and finding safe zone and almost never get stuck, but need many features like eBot so it could work on ze. |
I think it would be great to check if bot has a destination to go but is stuck at certain place (i see mostly multiple bots crowding and blocking path, etc.) to take another routes to that destination if certain time has passed and is still stuck on that place.
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