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Hoten - Gridia #11
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Mo' Code checkin: Today, I work on the crafting. |
This guy knows what's going on, loving the checklist! |
Finish the UI around crafting. When there is only one possible usage (i.e. Plough + Ground = Ploughed Ground), the controls are very fluid. When there are multiple usages (i.e. Hammer/Nails + Wood Planks = like, 80 different things), a pop up window is necessary (I also hide the other windows, I think it helps emphasize the item use picker), and the user selects what they want to make with the mouse. Using the mouse tends to slow things down, so I will be thinking of a way to get around that. |
Got a lot done this month. Here is a video showcasing it! I wasn't able to make it to the majority of the combat and all of the world building / map generation stuff. But, I did make the server-client architecture, UI, crafting, and basic combat all in one month. Estimated total hours spent on Gridia so far: 114 Over break I will begin marketing my game on numerous online communities, start a beta server, and look into putting my game on Steam Greenlight. |
This is super cool! Did you make the music too? Hehe, I read some of your code... I see a bunch of: // :( comments. :-P |
Thanks! The music is not mine, but is free to use with attribution. It comes from https://soundcloud.com/scythuz and http://box-cat.com/site/nameless-the-hackers-rpg-soundtrack/ And yeah, I am using a technique I made called Frowny Driven Development :p |
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