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Hello! There seems somthing off with the dmSoilMoisture Sensor. When i activate Automated Science Sampler it crashes to deskop, when it tries to check for availabe data on that scanner. Not always but at most after a minute or so. Also the game starts with an unhandled Error.
I'm 99% sure its the DMSoilMoisture part that crashes. Its the only thing i added after a similar vessel was working flawlessly minmus and back. Player.log
[LOG 18:59:21.804] [SCANsat] sensorType: 24 fov: 4 min_alt: 5000 max_alt: 500000 best_alt: 250000
[ERR 18:59:21.820] Module DMSoilMoisture threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an object
at SCANsat.SCAN_PartModules.ModuleSCANresourceScanner.DisableModule () [0x000f2] in <907e93ec77984e899fd2cf67f6775f30>:0
at DMagic.Part_Modules.DMModuleScienceAnimate.disableIAnimators () [0x00022] in <48f37434568241c3ac7c84d9432522da>:0
at DMagic.Part_Modules.DMModuleScienceAnimate.OnStart (PartModule+StartState state) [0x0023a] in <48f37434568241c3ac7c84d9432522da>:0
at DMagic.Part_Modules.DMSoilMoisture.OnStart (PartModule+StartState state) [0x00054] in <48f37434568241c3ac7c84d9432522da>:0
at Part.ModulesOnStart () [0x00120] in :0
Hello! There seems somthing off with the dmSoilMoisture Sensor. When i activate Automated Science Sampler it crashes to deskop, when it tries to check for availabe data on that scanner. Not always but at most after a minute or so. Also the game starts with an unhandled Error.
I'm 99% sure its the DMSoilMoisture part that crashes. Its the only thing i added after a similar vessel was working flawlessly minmus and back.
Player.log
StackTrace:
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