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More advanced examples #10
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Sorry, I have not time to make more demo and documentation, Welcome to submit any fixes and optimizations. |
@Daylily-Zeleen More advanced examples are almost ready, there are a few issues left to fix that I reported and it will take me some more time to put everything together |
Here's a basic demo project - maybe it will help others? :) Feel free to link to it if you like |
@blurymind the issue that missing files in "demo" when downloading this repo as zip archive is fixed by this commit. The simple demo is available now, and thanks for your demo, I will link it in the |
@Daylily-Zeleen thank you :) btw this might be a stab in the dark, but I recently tried to run the dragon bones project in xodot, but ran into an error Xodot is a port of godot 4 editor to ios its currently in early beta test access. You can try it out if you fill in a form as the video says |
@blurymind I have not ios or macos device, I can't test and guarantee this plugin can run correctly on these platforms. |
I recently learned that xodot doesnt support gdextensions out of the box. Instead they sort of bundle the more popular ones with the engine. I hope my ticket at the xodot tracker motivates them to include the dragonbones extension. I will also in the future improve my example by adding more things - like smooth animation transition, partial rig control, etc. Just need to get some time to learn more how that stuff is done. Of course I will try to keep the demo as simple as possible, so even if you dont open it in godot, you can kind of figure out how to do the stuff just by glancing at the readme example. I can test this on ipad and ios, just need to get more time. If this gets added to xodot - it will be super easy to confirm if it works by just opening and running it there. |
DB has features such as skinning and IK, but it is not clear how to implement this in Godot, due to the lack of documentation, do you plan to expand the demo?
I might try creating more examples myself if I get the hang of the API
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