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Describe the solution you'd like
Eye textures are currently either white or missing textures due to the different shader they use.
Pretty sure eyes are implemented using rendertargets that move an iris around, which obviously isn't applicable to VisTrace's static acceleration structure, so I need a method to generate an applicable texture at build (or cache a copy of the RT if possible).
The text was updated successfully, but these errors were encountered:
Describe the solution you'd like
Eye textures are currently either white or missing textures due to the different shader they use.
Pretty sure eyes are implemented using rendertargets that move an iris around, which obviously isn't applicable to VisTrace's static acceleration structure, so I need a method to generate an applicable texture at build (or cache a copy of the RT if possible).
The text was updated successfully, but these errors were encountered: