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Some mods which add NPCs with music have the music set up to be pretty loud. I'd be very appreciative if there were a way to reduce the volume without disabling that category of sound entirely. It could replace the "Disable Sound Tracks / Music" checkbox in the Sound Settings menu, or I think it'd also make sense to have it as its own separate thing controlled by a NumSlider in Client Settings. I'm currently putting together a small addon myself which implements such functionality using a terrible hack (I'm replacing the sound.PlayFile function with one that calls the original function, but supplies a modified callback function that tries to figure out if the sound is music and reduces the volume if so), and I figured it would probably make sense to ask here in case you'd be interested in adding that functionality to VJBase itself, since you'd be able to take a much more straightforward approach to the implementation.
The text was updated successfully, but these errors were encountered:
Some mods which add NPCs with music have the music set up to be pretty loud. I'd be very appreciative if there were a way to reduce the volume without disabling that category of sound entirely. It could replace the "Disable Sound Tracks / Music" checkbox in the Sound Settings menu, or I think it'd also make sense to have it as its own separate thing controlled by a NumSlider in Client Settings. I'm currently putting together a small addon myself which implements such functionality using a terrible hack (I'm replacing the
sound.PlayFile
function with one that calls the original function, but supplies a modified callback function that tries to figure out if the sound is music and reduces the volume if so), and I figured it would probably make sense to ask here in case you'd be interested in adding that functionality to VJBase itself, since you'd be able to take a much more straightforward approach to the implementation.The text was updated successfully, but these errors were encountered: