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PrintingArm.cs
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PrintingArm.cs
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using UnityEngine;
//! This class handles animation of the robotic arm of the auto crafter machine.
public class PrintingArm : MonoBehaviour
{
public GameObject autoCrafter;
public GameObject laser;
public GameObject horizontalArm;
public GameObject verticalArm;
private Vector3 horizontalArmStartPosition;
private Vector3 verticalArmStartPosition;
private StateManager stateManager;
bool started;
bool soundPlayed;
float timer;
//! Start is called before the first frame update.
void Start()
{
stateManager = FindObjectOfType<StateManager>();
horizontalArmStartPosition = horizontalArm.transform.position;
verticalArmStartPosition = verticalArm.transform.position;
}
//! Update is called once per frame.
void Update()
{
if (!stateManager.Busy())
{
if (autoCrafter.GetComponent<AutoCrafter>().inputObject != null)
{
started = true;
}
else
{
started = false;
}
if (autoCrafter.GetComponent<Light>().enabled == true && started == true)
{
laser.SetActive(true);
timer += 1 * Time.deltaTime;
if (timer < 1)
{
if (soundPlayed == false)
{
soundPlayed = true;
}
horizontalArm.transform.position += horizontalArm.transform.right * 1 * Time.deltaTime;
}
else if (timer >= 1 && timer < 2)
{
if (soundPlayed == true)
{
GetComponent<AudioSource>().Play();
soundPlayed = false;
}
verticalArm.transform.position -= verticalArm.transform.forward * 1 * Time.deltaTime;
}
else if (timer >= 2 && timer < 3)
{
if (soundPlayed == false)
{
GetComponent<AudioSource>().Play();
soundPlayed = true;
}
horizontalArm.transform.position -= horizontalArm.transform.right * 1 * Time.deltaTime;
}
else if (timer >= 3 && timer < 4)
{
if (soundPlayed == true)
{
GetComponent<AudioSource>().Play();
soundPlayed = false;
}
verticalArm.transform.position += verticalArm.transform.forward * 1 * Time.deltaTime;
}
if (timer >= 4 && timer < 5)
{
if (soundPlayed == false)
{
//!retriever.GetComponent<AudioSource>().Play();
soundPlayed = true;
}
horizontalArm.transform.position -= horizontalArm.transform.right * 1 * Time.deltaTime;
}
else if (timer >= 5 && timer < 6)
{
if (soundPlayed == true)
{
GetComponent<AudioSource>().Play();
soundPlayed = false;
}
verticalArm.transform.position += verticalArm.transform.forward * 1 * Time.deltaTime;
}
else if (timer >= 6 && timer < 7)
{
if (soundPlayed == false)
{
GetComponent<AudioSource>().Play();
soundPlayed = true;
}
horizontalArm.transform.position += horizontalArm.transform.right * 1 * Time.deltaTime;
}
else if (timer >= 7 && timer < 8)
{
if (soundPlayed == true)
{
GetComponent<AudioSource>().Play();
soundPlayed = false;
}
verticalArm.transform.position -= verticalArm.transform.forward * 1 * Time.deltaTime;
}
else if (timer >= 8)
{
timer = 0;
soundPlayed = false;
horizontalArm.transform.position = horizontalArmStartPosition;
verticalArm.transform.position = verticalArmStartPosition;
}
}
else
{
laser.SetActive(false);
}
}
}
}