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RoboticArm.cs
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RoboticArm.cs
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using UnityEngine;
//! This class handles automation of the retriever's robotic arm.
public class RoboticArm : MonoBehaviour
{
public GameObject retriever;
public GameObject item;
public Transform rotationTransform;
private StateManager stateManager;
private Vector3 rotationPoint;
bool started;
bool soundPlayed;
float timer;
//! Start is called before the first frame update.
void Start()
{
rotationPoint = rotationTransform.position;
stateManager = FindObjectOfType<StateManager>();
}
//! Update is called once per frame.
void Update()
{
if (!stateManager.Busy())
{
if (retriever.GetComponent<Retriever>().inputObject != null && retriever.GetComponent<Retriever>().outputObject != null)
{
started = true;
}
else
{
started = false;
item.GetComponent<Renderer>().enabled = false;
}
if (retriever.GetComponent<Light>().enabled == true && started == true)
{
timer += 1 * Time.deltaTime;
if (timer < 1)
{
if (soundPlayed == false)
{
soundPlayed = true;
}
item.GetComponent<Renderer>().enabled = true;
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
}
else if (timer >= 1 && timer < 3)
{
if (soundPlayed == true)
{
retriever.GetComponent<AudioSource>().Play();
soundPlayed = false;
}
item.GetComponent<Renderer>().enabled = false;
transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
}
else if (timer >= 3 && timer < 4)
{
if (soundPlayed == false)
{
retriever.GetComponent<AudioSource>().Play();
soundPlayed = true;
}
item.GetComponent<Renderer>().enabled = true;
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
}
else if (timer >= 4 && timer < 5)
{
if (soundPlayed == true)
{
retriever.GetComponent<AudioSource>().Play();
soundPlayed = false;
}
item.GetComponent<Renderer>().enabled = false;
transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
}
else if (timer >= 5 && timer < 6)
{
if (soundPlayed == false)
{
retriever.GetComponent<AudioSource>().Play();
soundPlayed = true;
}
item.GetComponent<Renderer>().enabled = true;
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
}
else if (timer >= 6)
{
timer = 0;
soundPlayed = false;
}
}
else
{
item.GetComponent<Renderer>().enabled = false;
}
}
}
}