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Can you reproduce this using godot's built-in theora decoder? We do not use get_ticks_msec or anything like that, just the delta value that is passed by the video stream player.
Well, I found the playback speed unsync in movie-mode is caused by godot's VideoStreamPlayer doesn't take Engine.time_scale into account
see godotengine/godot#69965
So I don't use godot to record videos, I use OBS to record it.
In that way, Things works fine.
When I play a video in create movie mode.
the playback speed is a bit faster.
I think maybe because the time in movie mode is not the same from the physics_process's time
the accurate time should sum from the _physics_process's _delta, the 'Time.get_ticks_msec' is not correct.
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