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Env: Linux mint 22 / Godot 4.3 Stable / release v1.1.2
If play .ogv (godot supported), it's the same If play .mp4 (plugin supported), it's brighter
with desktop player, converted files have same brightness
in game, not the same
Min Project:
video_compare.tar.gz
The text was updated successfully, but these errors were encountered:
ffmpeg command ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 output.ogv
ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 output.ogv
Sorry, something went wrong.
This is probably due to the YUV -> RGB conversion math, i'll take a look when I can
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Env: Linux mint 22 / Godot 4.3 Stable / release v1.1.2
If play .ogv (godot supported), it's the same
If play .mp4 (plugin supported), it's brighter
with desktop player, converted files have same brightness
in game, not the same
Min Project:
video_compare.tar.gz
The text was updated successfully, but these errors were encountered: