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Cargo.toml
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Cargo.toml
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[package]
name = "bevy_game" # ToDo
version = "0.1.0"
publish = false
authors = ["Niklas Eicker <[email protected]>"] # ToDo: you are the author ;)
edition = "2021"
exclude = ["dist", "build", "assets", "credits"]
[profile.dev.package."*"]
opt-level = 3
[profile.dev]
opt-level = 1
[profile.release]
lto = true
codegen-units = 1
# The profile that 'cargo dist' will build with
[profile.dist]
inherits = "release"
lto = "thin"
[features]
dev = [
"bevy/bevy_dylib",
]
# Bevy defaults minus audio and some other not needed things
# see https://github.com/bevyengine/bevy/blob/main/Cargo.toml#L31-L54
default = [
"bevy/animation",
"bevy/bevy_asset",
"bevy/bevy_scene",
"bevy/bevy_winit",
"bevy/bevy_core_pipeline",
"bevy/bevy_pbr",
"bevy/bevy_gltf",
"bevy/bevy_render",
"bevy/bevy_sprite",
"bevy/bevy_text",
"bevy/bevy_ui",
"bevy/png",
"bevy/hdr",
"bevy/zstd",
"bevy/x11",
"bevy/ktx2",
"bevy/filesystem_watcher",
"bevy/tonemapping_luts"
]
[dependencies]
bevy = { version = "0.10", default-features = false }
bevy_kira_audio = { version = "0.15" }
bevy_asset_loader = { version = "0.16.0" }
rand = { version = "0.8.3" }
bevy_ecs_ldtk = "0.6"
# keep the following in sync with Bevy's dependencies
winit = { version = "0.28", default-features = false }
image = { version = "0.24", default-features = false }
bevy-inspector-egui = "0.18.3"
[build-dependencies]
embed-resource = "1.4"