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The dbus protocol provides an observable property change event that we can monitor in case anything in the player (besides playback position) changes. trackma uses this.
We would still provide the poll-based version as a fallback for players that don't properly implement it (and especially considering how it's already implemented), but well-behaving citizens use events where they can.
I don't know how well this works with dbussy's async backend, but I prefer to keep using it.
The text was updated successfully, but these errors were encountered:
I've used jeepney for a different project recently (trackma) and very much liked its low-level API, allowing precise control of the dbus interactions and providing several IO implementations, including asyncio. I'll be switching to it when implementing a signal-based approach some time in the future.
The dbus protocol provides an observable property change event that we can monitor in case anything in the player (besides playback position) changes. trackma uses this.
We would still provide the poll-based version as a fallback for players that don't properly implement it (and especially considering how it's already implemented), but well-behaving citizens use events where they can.
I don't know how well this works with dbussy's async backend, but I prefer to keep using it.
The text was updated successfully, but these errors were encountered: