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when a game is being rendered, there is no frustum culling applied or anything cached. every single frame is build from scratch. rendering any real map gives too much slow down even on modern hardware.
compute rendering bounds of tiles
compute rendering bounds of entities
frustum culling of tiles
frustum culling of entities
measure timings in Tracy profiler
investigate and consider more optimizations
The text was updated successfully, but these errors were encountered:
when a game is being rendered, there is no frustum culling applied or anything cached. every single frame is build from scratch. rendering any real map gives too much slow down even on modern hardware.
The text was updated successfully, but these errors were encountered: