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tile render optimization #105

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FolkertVanVerseveld opened this issue Jan 1, 2025 · 0 comments
Open
6 tasks

tile render optimization #105

FolkertVanVerseveld opened this issue Jan 1, 2025 · 0 comments
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@FolkertVanVerseveld
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when a game is being rendered, there is no frustum culling applied or anything cached. every single frame is build from scratch. rendering any real map gives too much slow down even on modern hardware.

  • compute rendering bounds of tiles
  • compute rendering bounds of entities
  • frustum culling of tiles
  • frustum culling of entities
  • measure timings in Tracy profiler
  • investigate and consider more optimizations
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