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Because of a disparity in skill between players, I suggest having handicaps for players. e.g. the following (with varying levels). These handicaps would be assignable to players, in the lobby.
Advancing an age costs more resources.
Buildings & units cost more resources to construct.
Units are trained more slowly.
Units deal less damage.
Harvesting resource takes longer.
It might also be best to have positive handicaps as well, for players that are less skilled at the game.
Looking at Empire Earth II for example, this is the worst handicap that a player can have:
All units and buildings are constructed 40% slower
All units and buildings cost 20% more
Advancing to the next epoch costs 20% more tech points.
All damage inflected by the player is reduced by 30%.
Of course there are more possibilities, like e.g. conversion resistance.
The text was updated successfully, but these errors were encountered:
Because of a disparity in skill between players, I suggest having handicaps for players. e.g. the following (with varying levels). These handicaps would be assignable to players, in the lobby.
It might also be best to have positive handicaps as well, for players that are less skilled at the game.
Looking at Empire Earth II for example, this is the worst handicap that a player can have:
Of course there are more possibilities, like e.g. conversion resistance.
The text was updated successfully, but these errors were encountered: