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Setting center_x to "true" in an XML layout produces the following crash:
Invalid call
Called from flixel.ui.FlxTypedButton::set_x line 585
Called from flixel.addons.ui.FlxUITypedButton::set_x line 1147
Called from flixel.addons.ui.FlxUI::_loadPosition line 4970
Called from flixel.addons.ui.FlxUI::_loadSub line 989
Called from flixel.addons.ui.FlxUI::load line 886
Called from flixel.addons.ui.FlxUIState::loadUIFromData line 388
Called from flixel.addons.ui.FlxUIState::create line 190
Called from states.CreditsState::create line 26
Called from flixel.FlxGame::switchState line 649
Called from flixel.FlxGame::update line 739
Called from flixel.FlxGame::step line 689
Called from flixel.FlxGame::onEnterFrame line 554
Called from openfl._legacy.events.EventDispatcher::dispatchEvent line 98
Called from openfl._legacy.display.DisplayObject::__dispatchEvent line 182
Called from openfl._legacy.display.DisplayObject::__broadcast line 161
Called from openfl._legacy.display.DisplayObjectContainer::__broadcast line 286
Called from openfl._legacy.display.Stage::__render line 1103
Called from openfl._legacy.display.Stage::__checkRender line 351
Called from openfl._legacy.display.Stage::__pollTimers line 1084
Called from openfl._legacy.display.Stage::__doProcessStageEvent line 430
Version info:
Haxe: 3.4.2
HaxeFlixel: 4.2.1
Flixel-UI: 2.2.0
Possible workaround: Using
center_on_x="screen"
does the trick.
The text was updated successfully, but these errors were encountered:
Setting center_x to "true" in an XML layout produces the following crash:
Version info:
Haxe: 3.4.2
HaxeFlixel: 4.2.1
Flixel-UI: 2.2.0
Possible workaround: Using
center_on_x="screen"
does the trick.
The text was updated successfully, but these errors were encountered: