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ChallengeChest.csproj
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ChallengeChest.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<VALHEIM_INSTALL>/home/jf/.local/share/Steam/steamapps/common/Valheim/</VALHEIM_INSTALL>
<BEPINEX_PATH>/home/jf/.local/share/Steam/steamapps/common/Valheim/BepInEx/</BEPINEX_PATH>
<Server_Plugins_PATH>/home/jf/.local/share/Steam/steamapps/common/Valheim dedicated server/BepInEx/plugins/</Server_Plugins_PATH>
<TargetFramework>net48</TargetFramework>
<RootNamespace>ChallengeChest</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<Company>JustAFrogger</Company>
<Product>ChallengeChest</Product>
<NeutralLanguage>ru</NeutralLanguage>
<!-- Assembly Attributes -->
<AssemblyTitle>$(Product)</AssemblyTitle>
<AssemblyDescription>todo.</AssemblyDescription>
<AssemblyConfiguration>Release</AssemblyConfiguration>
<AssemblyCompany>$(Company)</AssemblyCompany>
<AssemblyProduct>$(Product)</AssemblyProduct>
<AssemblyCopyright>Copyright © 2022</AssemblyCopyright>
<AssemblyCulture>$(NeutralLanguage)</AssemblyCulture>
<!-- ComVisible and Guid -->
<ComVisible>false</ComVisible>
<Guid>1b9e3c4f-7b7e-4b5e-8b9e-4b5e7b7e4b5e</Guid>
<!-- Version Information -->
<Version>1.0.0</Version>
<FileVersion>$(Version)</FileVersion>
<AssemblyVersion>$(Version)</AssemblyVersion>
<!-- Custom IgnoresAccessChecksToAttribute -->
<IgnoresAccessChecksToAttributes>
assembly_guiutils;assembly_utils;assembly_valheim
</IgnoresAccessChecksToAttributes>
<LangVersion>default</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="HarmonyX" Version="2.9.0"/>
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.33">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.ValueTuple" Version="4.5.0"/>
<PackageReference Include="YamlDotNet" Version="15.1.6"/>
<Reference Include="BepInEx">
<HintPath>$(BEPINEX_PATH)/core/BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(VALHEIM_INSTALL)valheim_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(VALHEIM_INSTALL)valheim_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(VALHEIM_INSTALL)valheim_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="assembly_valheim" Publicize="true">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/assembly_valheim.dll</HintPath>
</Reference>
<Reference Include="assembly_utils" Publicize="true">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/assembly_utils.dll</HintPath>
</Reference>
<Reference Include="assembly_guiutils" Publicize="true">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data/Managed/assembly_guiutils.dll</HintPath>
</Reference>
<Reference Include="SoftReferenceableAssets" Publicize="true">
<HintPath>$(VALHEIM_INSTALL)/valheim_Data\Managed\SoftReferenceableAssets.dll</HintPath>
</Reference>
<Reference Include="JFUtils">
<HintPath>../Utils/JFUtils.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Properties/"/>
<Folder Include="UnityScripts\" />
</ItemGroup>
<ItemGroup>
<None Remove="kiln" />
<None Remove=".gitignore" />
<None Remove=".gitattributes" />
<None Remove="LICENSE" />
</ItemGroup>
<ItemGroup>
<None Remove="challengechest" />
<None Remove="translations\English.yml" />
<EmbeddedResource Include="challengechest" />
<EmbeddedResource Include="translations\English.yml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</EmbeddedResource>
<None Remove="translations\Russian.yml" />
<EmbeddedResource Include="translations\Russian.yml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>
<Target Name="CopyDLL" AfterTargets="ILRepack">
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="../_Publish/Frogger-$(ProjectName)"/>
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="$(BEPINEX_PATH)/plugins"/>
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="$(Server_Plugins_PATH)"/>
<Message Importance="high" Text="Copied $(ProjectName).dll plugins"/>
</Target>
</Project>