Getting started with Fabled engine #25
KDahir247
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Hello everybody.
If you are interested on how fabled engine runs and how to load model in the engine.
Currently the most up to date version is in the render branch until all the core render is merge with main, so clone from render.
The engine support obj file and the texture file currently only supports Ktx 1 and 2 format. If I want to convert your png to ktx there is an awesome tool that will easily assist you with converting texture PvrTool
There is no mipmap support yet for the render which will likely change, so make sure to not generate mipmap for texture when using pvrtool
drag you obj file to the window with the mtl reference the ktx texture file and watch it get rendered to the screen.
The renderer can render png, jpg, dds, tiff, and hdr texture format, but I haven’t create a system to auto detecting the extension of the texture and using the right codecs depending on the extension yet. 😀
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