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UserDevProperties.props.copyme
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UserDevProperties.props.copyme
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- REQUIRED : Full path to your KSP installation -->
<KSPInstallPath>PATH\TO\YOUR\KSP\INSTALL</KSPInstallPath>
<!-- OPTIONAL : Additional DEFINE constants to use in debug builds, separate multiple values with semicolons-->
<!-- "ENABLE_PROFILER" : use this if you want to use the unity editor profiler-->
<!-- "DEBUG_PROFILER" : enable kerbalism in-house profiler (see Utility/Profiler.cs) -->
<!-- "DEBUG_RESOURCES" : show hidden resources in the KSP UI (usually pseudo-resources)-->
<AdditionalDefineConstants>DEBUG_PROFILER;DEBUG_RESOURCES</AdditionalDefineConstants>
<!-- DON'T CHANGE UNLESS NOT WORKING : KSP executable -->
<KSPExecutable Condition="$([MSBuild]::IsOsPlatform('Windows'))">KSP_x64.exe</KSPExecutable>
<KSPExecutable Condition="$([MSBuild]::IsOsPlatform('OSX'))">KSP.app</KSPExecutable>
<KSPExecutable Condition="$([MSBuild]::IsOsPlatform('Linux'))">KSP.x86_64</KSPExecutable>
<!-- DON'T CHANGE UNLESS NOT WORKING : Relative path from 'KSPInstallPath' to the folder containing the KSP dlls -->
<ManagedRelativePath Condition="$([MSBuild]::IsOsPlatform('Windows'))">KSP_x64_Data\Managed</ManagedRelativePath>
<ManagedRelativePath Condition="$([MSBuild]::IsOsPlatform('OSX'))">KSP.app\Contents\Resources\Data\Managed</ManagedRelativePath>
<ManagedRelativePath Condition="$([MSBuild]::IsOsPlatform('Linux'))">KSP_Data\Managed</ManagedRelativePath>
</PropertyGroup>
</Project>