You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Kerbalism paradigm regarding resources and ISRU is :
LiquidFuel is an abstraction of methane (CH4), but also an abstraction of Kerosene/RP1 (C10H22)
Non-cryogenic
Medium ISP, high density
Used for rocket and jet engines
Oxidizer is an abstraction of hydrogen peroxide (H2O2)
Non-cryogenic
Functionally equivalent as LOX as far as engines are concerned
MonoPropellant is an abstraction of Hydrazine (N2H4)
Non-cryogenic
Low ISP, high density
Additionally, I should mention LiquidHydrogen (H2)
Cryogenic
High ISP, low density
Relatively widely adopted in the KSP modding ecosystem
This works relatively well, allowing to somewhat fit real-world chemical processes into the KSP abstractions, and to provide a somewhat realistic ISRU scheme. This being said, there are issues :
Carbon is quite difficult to obtain. Since we consider Ore to be generic regolith, we assume it has a very low carbon concentration. Atmospheric CO2 (Duna...) is also a very inefficient source. This has the consequence that making LiquidFuel is extremely difficult. A way out would be to introduce a rarer regolith variant, with much higher carbon concentration.
To alleviate the issue, we could also decide to change the Carbon vs Hydrogen ratio of the abstracted LiquidFuel resource. Currently, it is 1:4 (CH4). Kerosene is approximately 1:2. Using a middle ground like 1:3 in conversion chains would alleviate the need for carbon, at the expanse of the (arguably more easily obtainable) hydrogen.
I'm not sure what the exact situation is regarding obtaining hydrogen and nitrogen.
Currently, we are using the default CRP resource distributions (excepted for Nitrogen and Ammonia). CRP define a bunch of extra crustal resources : Regolith, Hydrates, Dirt, Minerals, Rock, most of them being USI or KSPIE stuff with specific purposes, abstraction levels and planetary distributions.
Worth noting is Rational Resource, which is an attempt at creating something conceptually similar as Kerbalism in terms of ISRU chains. The problem with RR is that it is fundamentally incompatible with our base abstractions. It consider LF to be LiquidHydrogen, Oxidizer to be LiquidOxygen and has a competely separate LiquidMethane chain. In doing that, it more or less entirely fail at providing compatibility with the stock and usual modding ecosystem abstractions. This being said, at it's fundamental layer, RR does something interesting with the resource distribution, reducing Ore distribution and considering it has a "high carbon content" crustal resource.
So, in essence, RR does what we need : introduce a high carbon content type of rock (ore) and provide distribution configs for it. It also does the same for Hydrates ("water-rich" crustal resource). So, the plan could be :
Rely on the RR resource distributions (hard dependency)
Define Ore as a carbon-rich crustal resource
Define Hydrates as a water-rich crustal resource
Use Regolith as the general, always present crustal resource for other purposes (do we have any ?)
The text was updated successfully, but these errors were encountered:
The Kerbalism paradigm regarding resources and ISRU is :
This works relatively well, allowing to somewhat fit real-world chemical processes into the KSP abstractions, and to provide a somewhat realistic ISRU scheme. This being said, there are issues :
Currently, we are using the default CRP resource distributions (excepted for Nitrogen and Ammonia). CRP define a bunch of extra crustal resources : Regolith, Hydrates, Dirt, Minerals, Rock, most of them being USI or KSPIE stuff with specific purposes, abstraction levels and planetary distributions.
Worth noting is Rational Resource, which is an attempt at creating something conceptually similar as Kerbalism in terms of ISRU chains. The problem with RR is that it is fundamentally incompatible with our base abstractions. It consider LF to be LiquidHydrogen, Oxidizer to be LiquidOxygen and has a competely separate LiquidMethane chain. In doing that, it more or less entirely fail at providing compatibility with the stock and usual modding ecosystem abstractions. This being said, at it's fundamental layer, RR does something interesting with the resource distribution, reducing Ore distribution and considering it has a "high carbon content" crustal resource.
So, in essence, RR does what we need : introduce a high carbon content type of rock (ore) and provide distribution configs for it. It also does the same for Hydrates ("water-rich" crustal resource). So, the plan could be :
The text was updated successfully, but these errors were encountered: