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It looks like every build of the project triggers full SPIR-V compilation for all HLSL shaders. While that compilation is fast, it becomes pretty annoying when you're working on the samples as this happens every time.
The text was updated successfully, but these errors were encountered:
It looks like every build of the project triggers full SPIR-V compilation for all HLSL shaders. While that compilation is fast, it becomes pretty annoying when you're working on the samples as this happens every time.
The text was updated successfully, but these errors were encountered: