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this can be tricky due to overlaid effects inside a single window, like rectangles and text on top of each other
or it would require a major rewrite for each window to use its own PGraphics so that it can be faded as a whole
The text was updated successfully, but these errors were encountered:
naively drawing separate PGraphics at an alpha that is a constrained function of time since last mouseover would still make the GUI have dark spots wherever windows overlap - maybe the approach with the separate PGraphics is useful, but we could draw all of them except the ones that are fading out on the "background canvas" at full alpha and only fade them out together as the whole canvas, while drawing the "active" windows on top of that separately, which should limit the dark spots to only whenever "active" or "recently active" windows overlap
this can be tricky due to overlaid effects inside a single window, like rectangles and text on top of each other
or it would require a major rewrite for each window to use its own PGraphics so that it can be faded as a whole
The text was updated successfully, but these errors were encountered: