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The sounds played by the AUDIO_PLAYER components are muted when the player enters an InternalCameraSwitch view.
For occasional props it's not a big deal, but if the capsule has a background sound for instance, it cuts the immersion quite a bit ^^
Example video attached (sorry, recording volume was low) :
unknown_2024.03.05-22.52.mp4
The text was updated successfully, but these errors were encountered:
The sounds played by the
AUDIO_PLAYER
components are muted when the player enters anInternalCameraSwitch
view.For occasional props it's not a big deal, but if the capsule has a background sound for instance, it cuts the immersion quite a bit ^^
Example video attached (sorry, recording volume was low) :
unknown_2024.03.05-22.52.mp4
The text was updated successfully, but these errors were encountered: