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Within the getGeometryFromHit, we transform the normal and tangent from object space to world space. But for SPIRV version, we keep using the object spacenormal and tangent.
The text was updated successfully, but these errors were encountered:
The following code is from ps_main of RasterizedGBuffer.hlsl
Within the getGeometryFromHit, we transform the normal and tangent from object space to world space. But for SPIRV version, we keep using the object space normal and tangent.
The text was updated successfully, but these errors were encountered: