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Crate.tscn
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Crate.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://spritesheet.tres" type="Material" id=1]
[ext_resource path="res://crate.obj" type="ArrayMesh" id=2]
[sub_resource type="ConvexPolygonShape" id=1]
points = PoolVector3Array( 0.468, 0.468, 0.5, 0.468, -0.468, 0.5, -0.468, 0.468, 0.5, -0.468, -0.468, 0.5, 0.5, 0.468, -0.468, 0.5, -0.468, -0.468, 0.5, 0.468, 0.468, 0.5, -0.468, 0.468, -0.468, 0.5, -0.468, 0.468, 0.5, -0.468, -0.468, 0.5, 0.468, 0.468, 0.5, 0.468, -0.5, 0.468, 0.468, -0.5, -0.468, 0.468, -0.5, 0.468, -0.468, -0.5, -0.468, -0.468, -0.468, 0.468, -0.5, -0.468, -0.468, -0.5, 0.468, 0.468, -0.5, 0.468, -0.468, -0.5, -0.468, -0.468, 0.5, -0.468, -0.5, 0.468, -0.5, -0.468, 0.468, -0.468, 0.5, 0.468, -0.468, 0.468, 0.5, -0.5, 0.468, 0.468, -0.5, -0.468, -0.468, -0.468, -0.5, -0.468, -0.468, -0.468, -0.5, -0.468, 0.468, -0.5, -0.468, 0.5, -0.468, -0.5, 0.468, -0.468, 0.5, -0.468, 0.468, 0.468, -0.5, 0.468, 0.468, -0.468, 0.5, 0.468, 0.468, 0.5, 0.468, 0.5, 0.468, 0.5, 0.468, 0.468, 0.468, -0.468, -0.5, 0.468, -0.5, -0.468, 0.5, -0.468, -0.468, 0.5, 0.468, -0.468, 0.468, 0.5, -0.468, 0.468, 0.468, -0.5, -0.468, -0.5, 0.468, -0.468, -0.5, -0.468, -0.5, -0.468, 0.468, -0.5, -0.468, -0.468, -0.468, 0.468, 0.5, -0.468, -0.468, 0.5, -0.5, 0.468, 0.468, -0.5, -0.468, 0.468, -0.468, 0.5, -0.468, -0.468, 0.5, 0.468, -0.5, 0.468, -0.468, -0.5, 0.468, 0.468, -0.468, -0.468, -0.5, -0.468, 0.468, -0.5, -0.5, -0.468, -0.468, -0.5, 0.468, -0.468, -0.468, -0.5, -0.468, 0.468, -0.5, -0.468, -0.468, -0.468, -0.5, 0.468, -0.468, -0.5, 0.468, 0.5, -0.468, -0.468, 0.5, -0.468, 0.468, 0.468, -0.5, -0.468, 0.468, -0.5, 0.5, -0.468, -0.468, 0.5, 0.468, -0.468, 0.468, -0.468, -0.5, 0.468, 0.468, -0.5, 0.468, -0.5, -0.468, 0.468, -0.5, 0.468, 0.5, -0.468, -0.468, 0.5, -0.468, 0.468, 0.468, 0.5, 0.468, 0.468, 0.5, -0.468, 0.5, 0.468, 0.468, 0.5, 0.468, -0.468, 0.468, -0.468, 0.5, 0.468, 0.468, 0.5, 0.5, -0.468, 0.468, 0.5, 0.468, 0.468, 0.468, -0.5, 0.468, -0.468, -0.5, 0.468, 0.468, -0.468, 0.5, -0.468, -0.468, 0.5, -0.468, 0.5, 0.468, 0.468, 0.5, 0.468, -0.468, 0.468, 0.5, 0.468, 0.468, 0.5, 0.468, -0.5, -0.468, -0.468, -0.5, -0.468, 0.468, -0.5, 0.468, -0.468, -0.5, 0.468 )
[node name="Crate" type="RigidBody"]
transform = Transform( 0.828813, 0, 0.559526, 0, 1, 0, -0.559526, 0, 0.828813, -3.29966, 0.75, 3.42734 )
collision_mask = 3
[node name="CrateMesh" type="MeshInstance" parent="."]
transform = Transform( 1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0 )
mesh = ExtResource( 2 )
material/0 = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0 )
shape = SubResource( 1 )