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Custom Scenery.csproj
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Custom Scenery.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FA17F423-2365-4230-88E5-BD736956F809}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>ClassLibrary</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>Custom_Scenery</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Desktop\Parkitect pa 6\Parkitect_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\Desktop\Parkitect pa 6\Parkitect_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\Parkitect_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
</ItemGroup>
<ItemGroup>
<None Include="mod.json" />
<None Include="README.md" />
<None Include="scenery.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="CustomScenery\Decorators\GridDecorator.cs" />
<Compile Include="CustomScenery\Decorators\GridSubdivisionDecorator.cs" />
<Compile Include="CustomScenery\Decorators\HeightDecorator.cs" />
<Compile Include="CustomScenery\Decorators\IDecorator.cs" />
<Compile Include="CustomScenery\Decorators\NameDecorator.cs" />
<Compile Include="CustomScenery\Decorators\PriceDecorator.cs" />
<Compile Include="CustomScenery\Decorators\RecolorableDecorator.cs" />
<Compile Include="CustomScenery\Decorators\SnapToCenterDecorator.cs" />
<Compile Include="CustomScenery\Decorators\TypeDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\CategoryDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\FenceDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\LampDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\SeatingAutoDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\DecoDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\SeatingDecorator.cs" />
<Compile Include="CustomScenery\Decorators\Type\TrashBinDecorator.cs" />
<Compile Include="CustomScenery\Main.cs" />
<Compile Include="CustomScenery\SceneryLoader.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
</Project>