You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Your very first SCANsat satellite is low tech, did a >95% LoRes scan of Kerbin, has barely enough fuel to do an inclination change to get that final 5% over the poles, and doesn't have enough solar panels and batteries to keep working 100% of the time when going to Kerbin's night side. It also doesn't have a long range antenna so you can't re-use it as a relay satellite in your CommNet.
You've completed it's contract and it's now effectively End Of Life and cluttering Kerbin's orbit.
Later in the game, you get a new contract, for a Hires scan of Kerbin. As an optional parameter of the contract, you can de-orbit the old satellite and let it burn up in the atmosphere, so that you get magnificent fireworks (and maybe get some money and a few science points).
How to do this:
The first contract needs to define a unique Vessel Key in the contract parameters.
The second contract needs to have an optional parameter VesselDestroyed for the earlier Vessel Key.
When hard coded, it would be something like this:
LoRes contract:
PARAMETER
{
// Named for the Scottish physicist who predicted the existence of electromagnetic waves.
name = Maxwell1
type = VesselParameterGroup
define = Maxwell I
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Kerbin
situation = ORBITING
}
}
HiRes contract:
PARAMETER
{
name = OrbitEndGrp
type = All
title = De-Orbit Maxwell I, our first SCANSat satellite
optional = True
completedMessage = Well done, the old satellite has burned up in the atmosphere.
rewardScience = 4.0
rewardFunds = 5000.0
PARAMETER
{
name = OrbitEnd
type = VesselParameterGroup
vessel = Maxwell I
PARAMETER
{
name = VesselDestroyed
type = VesselDestroyed
}
}
}
Alternatively, these could also just be separate standalone mini-contracts that ask nothing more than to de-orbit satellites that have scanned >95%.
I've been trying to grok the Official SCANsat contract configs but I can't really find where and how to do this.
The text was updated successfully, but these errors were encountered:
Okay, story goes like this.
Your very first SCANsat satellite is low tech, did a >95% LoRes scan of Kerbin, has barely enough fuel to do an inclination change to get that final 5% over the poles, and doesn't have enough solar panels and batteries to keep working 100% of the time when going to Kerbin's night side. It also doesn't have a long range antenna so you can't re-use it as a relay satellite in your CommNet.
You've completed it's contract and it's now effectively End Of Life and cluttering Kerbin's orbit.
Later in the game, you get a new contract, for a Hires scan of Kerbin. As an optional parameter of the contract, you can de-orbit the old satellite and let it burn up in the atmosphere, so that you get magnificent fireworks (and maybe get some money and a few science points).
How to do this:
When hard coded, it would be something like this:
LoRes contract:
HiRes contract:
Alternatively, these could also just be separate standalone mini-contracts that ask nothing more than to de-orbit satellites that have scanned >95%.
I've been trying to grok the Official SCANsat contract configs but I can't really find where and how to do this.
The text was updated successfully, but these errors were encountered: