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premake5.lua
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premake5.lua
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workspace "Space_Invaders"
architecture "x64"
startproject "Space_Invaders"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to root folder (solution directory)
IncludeDir = {}
IncludeDir["GLFW"] = "Space_Invaders/vendor/GLFW/include"
IncludeDir["Glad"] = "Space_Invaders/vendor/Glad/include"
IncludeDir["glm"] = "Space_Invaders/vendor/glm"
IncludeDir["stb_image"] = "Space_Invaders/vendor/stb_image"
include "Space_Invaders/vendor/GLFW"
include "Space_Invaders/vendor/glad"
project "Space_Invaders"
location "Space_Invaders"
kind "ConsoleApp"
language "C++"
cppdialect "C++20"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/vendor/stb_image/**.h",
"%{prj.name}/vendor/stb_image/**.cpp",
"%{prj.name}/vendor/glm/glm/**.hpp",
"%{prj.name}/vendor/glm/glm/**.inl",
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}",
"%{IncludeDir.Glad}",
"%{IncludeDir.glm}",
"%{IncludeDir.stb_image}",
}
links
{
"GLFW",
"Glad",
"opengl32.lib"
}
defines
{
"GLFW_INCLUDE_NONE"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "DIST"
runtime "Release"
optimize "on"