Skip to content

Releases: SoDOOManiac/So-Doom

So Doom 5.6.7

04 Nov 17:42
Compare
Choose a tag to compare

So Doom 5.6.7 has been released on Nov 4, 2019.

So Doom-specific changes

  • INTERCEPTS overflow option has been implemented in drfrag666's way for better performance.
  • TNTWEAPx (TWx) cheats now display the hint.
  • Changed the hint displayed on typing the TAx cheat.

Changes pulled from Crispy Doom

  • Disallowing the vertical mouse movement now disables controlling the menus with the mouse, thanks to bryc for requesting this.
  • TNTWEAP0 now removes the berserk strength, all weapons and ammo except for pistol and 50 bullets.
  • Status bar face expression staying across level changes has been removed, thanks to JNechaevsky for pointing this out.

So Doom 5.6.6

28 Oct 12:11
Compare
Choose a tag to compare

So Doom 5.6.6 has been released on Oct 28, 2019.

So Doom-specific changes

  • New cheat for getting specific ammo (TAx) and shorter one for getting specific weapon (TWx) have been introduced.

Changes pulled from Crispy Doom

  • DOOM.WAD v0.99-v1.2 are now supported along with v1.2 demos, merged from Chocolate Doom, contributed by SmileTheory.
  • Automap panning in flippedlevels mode has been fixed, thanks to JNechaevsky for reporting.
  • Self-repeating states in P_LatestSafeState() are now handled.
  • Max-sized background buffer is now allocated for the bezel. This fixes a crash when the game is started with crispy->hires == 0 and scaledviewwidth != SCREENWIDTH and then crispy->hires is switched to 1.
  • Early exit from the tally screen after ExM8 is now forced, which enables demos to progress to the end of game sequence.
  • TNTWEAP2 now removes the pistol.

So Doom 5.6.5

15 Oct 10:40
Compare
Choose a tag to compare

So Doom-specific changes:

  • The main menu logo has been edited, and its position changed to the left upper corner.
  • Brightness of the SoDOOMy menu logo has been reduced, thanks to JNechaevsky for the help with file conversion.

Changes pulled from Crispy Doom:

  • Switching to the fist after typing a cheat expecting two parameters has been fixed. This affects IDMUSx1 and IDCLEVx1, thanks to maxmanium from Doomworld forums for pointing this out.

So Doom 5.6.4

14 Oct 19:08
Compare
Choose a tag to compare

So Doom-specific changes:

  • The values of message-producing settings (detail, messages, always run etc.) are now colorized: low (off) values in red, high (on) values in green.
  • Added Sodom-style S to the main menu background as port signature.

Changes pulled from Crispy Doom:

-Automap marker coordinate for flipped levels has been fixed.

So Doom 5.6.3

11 Oct 17:38
Compare
Choose a tag to compare

Compared to Crispy Doom 5.6.3 So Doom 5.6.3 has INTERCEPTS limit evasion (courtesy @drfrag666) controlled by config variable in single player (including SP demos), disabled by default, shadowed and disabled in netgames.

After Crispy Doom 5.6.3, @fabiangreffrath completely overhauled and made flipped levels feature demo-compatible and hot-swappable as well as flipped weapons, which I took the advantage of, introducing key bindings and config variables for flipping levels and weapons.

This release also features a free soundfont to replace standard MIDI and BAT-files to launch it.

Have Thrash, Frenzy and SoDOOMy!

-Zodomaniac