Releases: SoDOOManiac/So-Doom
So Doom 5.6.7
So Doom 5.6.7 has been released on Nov 4, 2019.
So Doom-specific changes
- INTERCEPTS overflow option has been implemented in drfrag666's way for better performance.
- TNTWEAPx (TWx) cheats now display the hint.
- Changed the hint displayed on typing the TAx cheat.
Changes pulled from Crispy Doom
- Disallowing the vertical mouse movement now disables controlling the menus with the mouse, thanks to bryc for requesting this.
- TNTWEAP0 now removes the berserk strength, all weapons and ammo except for pistol and 50 bullets.
- Status bar face expression staying across level changes has been removed, thanks to JNechaevsky for pointing this out.
So Doom 5.6.6
So Doom 5.6.6 has been released on Oct 28, 2019.
So Doom-specific changes
- New cheat for getting specific ammo (TAx) and shorter one for getting specific weapon (TWx) have been introduced.
Changes pulled from Crispy Doom
- DOOM.WAD v0.99-v1.2 are now supported along with v1.2 demos, merged from Chocolate Doom, contributed by SmileTheory.
- Automap panning in flippedlevels mode has been fixed, thanks to JNechaevsky for reporting.
- Self-repeating states in
P_LatestSafeState()
are now handled. - Max-sized background buffer is now allocated for the bezel. This fixes a crash when the game is started with
crispy->hires == 0
andscaledviewwidth != SCREENWIDTH
and thencrispy->hires
is switched to1
. - Early exit from the tally screen after ExM8 is now forced, which enables demos to progress to the end of game sequence.
- TNTWEAP2 now removes the pistol.
So Doom 5.6.5
So Doom-specific changes:
- The main menu logo has been edited, and its position changed to the left upper corner.
- Brightness of the SoDOOMy menu logo has been reduced, thanks to JNechaevsky for the help with file conversion.
Changes pulled from Crispy Doom:
- Switching to the fist after typing a cheat expecting two parameters has been fixed. This affects IDMUSx1 and IDCLEVx1, thanks to maxmanium from Doomworld forums for pointing this out.
So Doom 5.6.4
So Doom-specific changes:
- The values of message-producing settings (detail, messages, always run etc.) are now colorized: low (off) values in red, high (on) values in green.
- Added Sodom-style S to the main menu background as port signature.
Changes pulled from Crispy Doom:
-Automap marker coordinate for flipped levels has been fixed.
So Doom 5.6.3
Compared to Crispy Doom 5.6.3 So Doom 5.6.3 has INTERCEPTS limit evasion (courtesy @drfrag666) controlled by config variable in single player (including SP demos), disabled by default, shadowed and disabled in netgames.
After Crispy Doom 5.6.3, @fabiangreffrath completely overhauled and made flipped levels feature demo-compatible and hot-swappable as well as flipped weapons, which I took the advantage of, introducing key bindings and config variables for flipping levels and weapons.
This release also features a free soundfont to replace standard MIDI and BAT-files to launch it.
Have Thrash, Frenzy and SoDOOMy!
-Zodomaniac