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Patch.Designer.cs
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Patch.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.225
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Patcher {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Patch {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Patch() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Patcher.Patch", typeof(Patch).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to bsdiff and bspatch are tools for building and applying patches to binary files.
///For more information, see http://www.daemonology.net/bsdiff/
///
///----
///
///The original bsdiff.c and bspatch.c source code is licensed as follows:
///
///Copyright 2003-2005 Colin Percival
///All rights reserved
///
///Redistribution and use in source and binary forms, with or without
///modification, are permitted providing that the following conditions
///are met:
///1. Redistributions of source code must retain the above copyright
/// notice, this list of [rest of string was truncated]";.
/// </summary>
internal static string bsdiff__net_ReadMe {
get {
return ResourceManager.GetString("bsdiff__net_ReadMe", resourceCulture);
}
}
internal static byte[] ICSharpCode_SharpZipLib {
get {
object obj = ResourceManager.GetObject("ICSharpCode_SharpZipLib", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] Logos_Utility {
get {
object obj = ResourceManager.GetObject("Logos_Utility", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] Microsoft_Xna_Framework {
get {
object obj = ResourceManager.GetObject("Microsoft_Xna_Framework", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] Microsoft_Xna_Framework_Game {
get {
object obj = ResourceManager.GetObject("Microsoft_Xna_Framework_Game", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] Microsoft_Xna_Framework_Graphics {
get {
object obj = ResourceManager.GetObject("Microsoft_Xna_Framework_Graphics", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] Microsoft_Xna_Framework_Xact {
get {
object obj = ResourceManager.GetObject("Microsoft_Xna_Framework_Xact", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] TerrariaConfigMod {
get {
object obj = ResourceManager.GetObject("TerrariaConfigMod", resourceCulture);
return ((byte[])(obj));
}
}
}
}