Skip to content

Latest commit

 

History

History
72 lines (72 loc) · 3.23 KB

changelog.md

File metadata and controls

72 lines (72 loc) · 3.23 KB

3.3.1

  • Fixed mod identification not working.
  • Fixed deobfuscation sometimes not working.
  • Promoted to Release!

3.3.0

  • Updated to Minecraft 1.17, Java 16.
  • Currently buggy, this is a minimum viable alpha release.

3.2.0

  • Added a new option forceCrashScreen that will prevent cases in which the game closes with no crash log. Instead, the game will crash normally.

3.1.9

  • Fixed additional crash stack traces appearing when debugModIdentification is false.

3.1.8

  • The 1.16.5 Fabric version will no longer deliberately crash in 1.17 snapshots. This means that it may work if nothing broke the mod in a snapshot.

3.1.7

  • Added a new config option: debugModIdentification, that will hopefully help in discovering mods in more cases.

3.1.6

  • (Forge) Fixed being unable to identify crashing mods that have multiple authors.

3.1.5

  • Made it so the Curseforge page can be reached through the Mod Menu entry.

3.1.4

  • Fixed Forge version not working at all.

3.1.3

3.1.1

  • Fixed mod not loading.

3.1.0

  • Added extra info for feature/structure crashes to make it much easier to find the problematic mod, courtesy of TelepathicGrunt!.

3.0.0

  • Now supports Forge!

2.2.0

  • Removed 'feature' that would instantly crash the game when pressing F3+C instead of after 6 seconds, since that hotkey is used to copy location information.
  • Added a proper mod icon.

2.1.4

  • Improved Simplified Chinese localization, courtesy of @WuzgXY!

2.1.3

  • Fixed "upload crashlog" not working :) .

2.1.1

  • Fixed "upload crashlog" not working.

2.1.0

  • Added Estonian localization, courtesy of @Madis0!

2.0.0

  • Fixed the mod not working in Fabric Loader 0.9.0+, however, this and the following versions will only work for the 0.9.0+ Fabric Loader versions.

1.2.4

  • Will no longer blame jumploader for errors all the time

1.2.3

  • Fixed an incompatibility with LambdaControls (mostly just a mistake, not really an incompatibility).
  • Crash logs will now be uploaded as gists instead of to the dimdev haste. This can be reverted by setting uploadCrashLogTo to DIMDEV_HASTE in the config.
  • Fixed some GUI bugs in the crash scree

1.2.1

  • Compatibility with Multiconnect.
    Note: Informed Load has yet to publish the compatible version.

1.2.0

1.1.5

  • Fixed a rare error.

1.1.4

  • Fixed the window not closing when pre-initialization errors occur.

1.1.3

  • Initialization errors will now be printed as soon as an error is caught, instead of only when displaying the crash screen.
  • The init error screen will now display in more disaster cases.

1.1.2

  • Fixed the entry point catcher not being enabled...

1.1.1

  • Forgot a debug flag

1.1.0

  • Added an API for running code when the game crashes to prevent the window getting stuck in weird states.

1.0.11

  • Fixed two "Not Enough Crashes deobfuscated stack trace" lines appearing (instead of just one).

1.0.10

  • Fixed an exception while starting game.

1.0.9

Released