Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

carson and max c #77

Merged
merged 15 commits into from
Dec 16, 2024
Merged

carson and max c #77

merged 15 commits into from
Dec 16, 2024

Conversation

Ishan1522
Copy link
Member

No description provided.

Copy link
Member Author

@Ishan1522 Ishan1522 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

there are more things here but here are some stuffs to look over.

ShooterConstants.AUTO_LINEUP_ROTATION_I,
ShooterConstants.AUTO_LINEUP_ROTATION_D,
ShooterConstants.AUTO_LINEUP_ROTATION_CONSTRAINTS);
FlywheelConstants.AUTO_LINEUP_ROTATION_P,
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

why did we rename this? I think ShooterConstants was more accurate, especially for this case. The auto lineup stuff doesn't have anything to do with specifically the flywheel

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

it was renamed to match the subsystem name. imo auto lineup constants should actually go in trajectory constants bc the shooter isn't the thing thats lining up w/ the amp, the swerve is.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

yeah we should move it to trajectory constants, also consider renaming trajectory constants to auto constants

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks like im right so Im keeping it as flywheel

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

What

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Bro did not read the conversation

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Bro did not read the conversation

@Ishan1522
Copy link
Member Author

its been so long i forgot there was a pr open for this 💀

@Ishan1522
Copy link
Member Author

@mychenezpz please make the changes requested in the pull request

Copy link
Contributor

@mychenezpz mychenezpz left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think this * 60.0 should be a constant, you can put it in HardwareConstants or something

OK sure

ShooterConstants.AUTO_LINEUP_ROTATION_I,
ShooterConstants.AUTO_LINEUP_ROTATION_D,
ShooterConstants.AUTO_LINEUP_ROTATION_CONSTRAINTS);
FlywheelConstants.AUTO_LINEUP_ROTATION_P,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks like im right so Im keeping it as flywheel

@Ishan1522 Ishan1522 merged commit 407af19 into main Dec 16, 2024
6 of 8 checks passed
@Ishan1522 Ishan1522 deleted the shooter-changes branch December 16, 2024 21:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants