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CMakeLists.txt
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CMakeLists.txt
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# The first line of any CMake project should be a call to `cmake_minimum_required`, which checks
# that the installed CMake will be able to understand the following CMakeLists, and ensures that
# CMake's behaviour is compatible with the named version. This is a standard CMake command, so more
# information can be found in the CMake docs.
cmake_minimum_required(VERSION 3.24)
# Sets the minimum macOS version
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "Minimum version of the target platform" FORCE)
if(CMAKE_OSX_DEPLOYMENT_TARGET)
message("The minimum macOS version is set to " $CACHE{CMAKE_OSX_DEPLOYMENT_TARGET}.)
endif()
endif ()
# The top-level CMakeLists.txt file for a project must contain a literal, direct call to the
# `project()` command. `project()` sets up some helpful variables that describe source/binary
# directories, and the current project version. This is a standard CMake command.
project(Scyclone VERSION 0.0.3)
set (TARGET_NAME ${PROJECT_NAME})
if(APPLE)
set (FORMATS_TO_BUILD AU VST3 Standalone)
else()
set (FORMATS_TO_BUILD VST3 Standalone)
endif()
#static linking runtime library in Windows (for onnxruntime)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_subdirectory(modules/JUCE) # If you've put JUCE in a subdirectory called JUCE
# If you are building a VST2 or AAX plugin, CMake needs to be told where to find these SDKs on your
# system. This setup should be done before calling `juce_add_plugin`.
# juce_set_vst2_sdk_path(...)
# juce_set_aax_sdk_path(...)
# `juce_add_plugin` adds a static library target with the name passed as the first argument
# (VAESynth here). This target is a normal CMake target, but has a lot of extra properties set
# up by default. As well as this shared code static library, this function adds targets for each of
# the formats specified by the FORMATS arguments. This function accepts many optional arguments.
# Check the readme at `docs/CMake API.md` in the JUCE repo for the full list.
juce_add_plugin(${TARGET_NAME}
# VERSION ... # Set this if the plugin version is different to the project version
# ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon for the Standalone
# ICON_SMALL ...
COMPANY_NAME "Torsion Audio"
# IS_SYNTH TRUE/FALSE # Is this a synth or an effect?
# NEEDS_MIDI_INPUT TRUE/FALSE # Does the plugin need midi input?
# NEEDS_MIDI_OUTPUT TRUE/FALSE # Does the plugin need midi output?
# IS_MIDI_EFFECT TRUE/FALSE # Is this plugin a MIDI effect?
# EDITOR_WANTS_KEYBOARD_FOCUS TRUE/FALSE # Does the editor need keyboard focus?
# COPY_PLUGIN_AFTER_BUILD TRUE/FALSE # Should the plugin be installed to a default location after building?
PLUGIN_MANUFACTURER_CODE TORA # A four-character manufacturer id with at least one upper-case character
PLUGIN_CODE SCYC # A unique four-character plugin id with exactly one upper-case character
# GarageBand 10.3 requires the first letter to be upper-case, and the remaining letters to be lower-case
if(APPLE)
HARDENED_RUNTIME_ENABLED TRUE
HARDENED_RUNTIME_OPTIONS "com.apple.security.device.audio-input"
MICROPHONE_PERMISSION_ENABLED TRUE
MICROPHONE_PERMISSION_TEXT "Need access to your audio interface"
endif()
FORMATS ${FORMATS_TO_BUILD} # The formats to build. Other valid formats are: AAX Unity VST AU AUv3
PRODUCT_NAME "Scyclone" # The name of the final executable, which can differ from the target name
)
# `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
# into your build tree. This should be included with `#include <JuceHeader.h>`. The include path for
# this header will be automatically added to the target. The main function of the JuceHeader is to
# include all your JUCE module headers; if you're happy to include module headers directly, you
# probably don't need to call this.
juce_generate_juce_header(${TARGET_NAME})
# Sets the cpp language minimum
set_property(TARGET ${TARGET_NAME} PROPERTY CXX_STANDARD 17)
set_property(TARGET ${TARGET_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
add_subdirectory(modules/RnboExport)
# Add all source files to file list
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/source/*.h)
# list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_LIST_DIR}/source/ui/CustomComponents/OpenGLBackground/OpenGLUtil/OpenGLUtil.h)
# Add all sources to target
target_sources(${TARGET_NAME} PRIVATE ${SOURCES} ${RNBO_SOURCES})
# Add include directories for all folders in the source
file(GLOB_RECURSE source_dirs LIST_DIRECTORIES true ${CMAKE_CURRENT_LIST_DIR}/source/*)
foreach (dir ${source_dirs})
if (IS_DIRECTORY ${dir})
target_include_directories(${TARGET_NAME} PRIVATE ${dir})
endif ()
endforeach ()
# Make the folder structure visible in the IDE
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/source PREFIX "source" FILES ${SOURCES})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/modules PREFIX "modules" FILES ${RNBO_SOURCES})
# `target_compile_definitions` adds some preprocessor definitions to our target. In a Projucer
# project, these might be passed in the 'Preprocessor Definitions' field. JUCE modules also make use
# of compile definitions to switch certain features on/off, so if there's a particular feature you
# need that's not on by default, check the module header for the correct flag to set here. These
# definitions will be visible both to your code, and also the JUCE module code, so for new
# definitions, pick unique names that are unlikely to collide! This is a standard CMake command.
target_compile_definitions(${TARGET_NAME}
PUBLIC
# JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_plugin` call
JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_plugin` call
JUCE_VST3_CAN_REPLACE_VST2=0
JUCE_DISPLAY_SPLASH_SCREEN=1
DONT_SET_USING_JUCE_NAMESPACE=1
)
target_include_directories(${TARGET_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/modules/onnxruntime/include)
# Add the onnxruntime library
add_library(onnxruntime STATIC IMPORTED)
if (APPLE)
message(STATUS ${CMAKE_HOST_SYSTEM_PROCESSOR})
if (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "x86_64")
set_property(TARGET onnxruntime PROPERTY IMPORTED_LOCATION ${CMAKE_CURRENT_LIST_DIR}/modules/onnxruntime/lib/onnxruntime-osx-x64.a)
elseif (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
set_property(TARGET onnxruntime PROPERTY IMPORTED_LOCATION ${CMAKE_CURRENT_LIST_DIR}/modules/onnxruntime/lib/onnxruntime-osx-arm64.a)
else()
message(FATAL_ERROR "CMAKE_HOST_SYSTEM_PROCESSOR not defined.")
endif()
elseif (MSVC)
set_property(TARGET onnxruntime APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(onnxruntime PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES_RELEASE "CXX"
IMPORTED_LOCATION_RELEASE "${CMAKE_CURRENT_LIST_DIR}/modules/onnxruntime/lib/onnxruntime-win-x64.lib"
)
set_target_properties(onnxruntime PROPERTIES
MAP_IMPORTED_CONFIG_DEBUG Release
MAP_IMPORTED_CONFIG_MINSIZEREL Release
MAP_IMPORTED_CONFIG_RELWITHDEBINFO Release
)
endif()
# If your target needs extra binary assets, you can add them here. The first argument is the name of
# a new static library target that will include all the binary resources. There is an optional
# `NAMESPACE` argument that can specify the namespace of the generated binary data class. Finally,
# the SOURCES argument should be followed by a list of source files that should be built into the
# static library. These source files can be of any kind (wav data, images, fonts, icons etc.).
# Conversion to binary-data will happen when your target is built.
add_subdirectory(assets)
# `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
# we're linking our executable target to the `juce::juce_audio_utils` module. Inter-module
# dependencies are resolved automatically, so `juce_core`, `juce_events` and so on will also be
# linked automatically. If we'd generated a binary data target above, we would need to link to it
# here too. This is a standard CMake command.
target_link_libraries(${TARGET_NAME}
PRIVATE
BinaryData
juce::juce_audio_utils
juce::juce_dsp
juce::juce_opengl
juce::juce_graphics
juce::juce_gui_basics
juce::juce_gui_extra
onnxruntime
PUBLIC
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags
juce::juce_recommended_warning_flags
)