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Detect Mining range from Tooltip and stop ship at maximum range-1km #27
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Sounds interesting; let's have a closer look at your game client. What reading do you get from the module button tooltip? Do you see that mining range in there? About the possibility of stopping the approach: Maybe you have a button in the ship UI to achieve this effect? Can you look at the available actions there to see if something helps you with that effect? |
In this image, I see a text Do you get the text
Nice find! The example projects for EVE Online currently use memory reading to read the UI. If we can identify the button in the memory reading, we could reuse the existing reading infrastructure. |
Will do, though I'm very new at this so it might take me awhile to figure out how to read and interpret the memory using the tools and guides you have so kindly provided! Thanks! |
You don't need to read the memory or interpret it. You can upload the file with your session as-is. When I have your session file, I can check the question about As far as I know, you can upload a file directly here in the GitHub issue. Others have already used this successfully, like here: #23 The process to export and upload usually takes less than five minutes, but of course, it depends on your network bandwidth. In case you prefer to do more of the exploration yourself, here is a shortcut to a recent version of the EVE Online memory reading inspection UI: https://botengine.blob.core.windows.net/blob-library/by-name/2020-12-11-eve-online-alternate-ui.html |
Has this been addressed already? I was playing around with the newest release and noticed that after it finished mining out an asteroid it would immediately lock another and approach, however it would not orbit or stop the ship when within range. This means you fly past it and move infinitely away while the bot, goes into a loop of trying to turn on the mining equips even if they are out of range. There needs to be an orbit command where after locking instead of approaching it orbits instead. That would eliminate all of these issues. |
@Mitsuakisan that sounds interesting. I will take a look at your scenario, too, if you can share it. |
I'd recommend that the ship stays at mining range so it doesn't get hung up on asteroids if it needs to escape. Is it possible to expose the fields as a configuration item for user-input in the script, or otherwise have the range detected from the mining module tooltip and have the ship approach until it is inside the mining range, then stop and activate mining modules?
Thanks!
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