Releases: WerWolv/ImHex
Releases · WerWolv/ImHex
Huge file loading, disassembler and pattern language additions
Changelog
Additions
- Allow loading of huge files efficiently
- Added a capstone based disassembler window for ARM32, ARM64, x86, PowerPC, MIPS, Sparc, SystemZ, XCore, 68K, TMS320C64x, 680X and Ethereum. All modes are supported.
- Added pragmas to pattern language
#pragma MIME
for specifying type of file this pattern is useful for#pragma endian
for setting the data endianess globally for this pattern file
- Added automatic loading of pattern files based on the loaded file's MIME type
- Added array sizes based on other variables in the same struct to pattern language
- Added pointers to pattern language
- Added big/little endian toggle to data inspector
Bug fixes
- Fixed enums always failing to validate
- Fixed data inspector showing unsigned values instead of signed values
- Fixed table colors looking weird sometimes
More language and UI additions
Changelog
Additions
- Added bitfields to pattern language
- Added unions to pattern language
- Added padding data type to pattern language
- Added data inspector view
- Added loading of file when dropping it onto ImHex
- Better file picker by gallickgunner (with some improvments)
- Completely rewrote highlighting and pattern evaluator
- Made structs and arrays collapsible
- Added highlighting of byte regions with the cursor
- Added more Goto modes
- Offset from start of the data
- Offset from the current cursor position
- Offset from the end of the data
- Added more "Copy as..." functions
- Copy as programming language array
- C
- C++
- C#
- Rust
- Java
- JavaScript
- Python
- Copy as text
- ASCII formatted hex view
- HTML formatted hex view (in a self contained
<div>
)
- Copy as programming language array
- Added a offset header row in hex editor
- Replaced pattern editor with properly syntax highlighted version by BalazsJako
Bug fixes
- Fixed about and cheat sheet window not opening
- Fixed crash when loading huge files. Hex editor doesn't support them yet though because of an ImGui limitation
- Fixed syntax errors at the end of the file to not be caught
- Fixed ImHex icon to not show in window
Huge feature update
Changelog
Additions
- Added enums
- Added // and /* */ style comments
- Added language verifier to catch many logic errors
- Added libmagic database for Nintendo Switch files
- Added full variable name displaying in pattern data view
- Added a about and a pattern language cheat sheet window
- Massively improved the pattern data view with ImGui's new Tables API
- Added sorting
- Added color coding
- Added per-type value displaying
- Added tools window featuring
- Itanium demangler
- ASCII table
- Regex replacer
- Color picker
- Added strings finder
- Added hexadecimal search in hex editor
- Added multi-byte selection with byte and string copying
- Added many key shortcuts for commonly used functions
- Improved byte highlight palette
- Improved entropy chart by always calculating the entropy using 2048 blocks per file
- Added more information to data information window
Bug fixes
- Fixed color flickering after loading pattern file
- Disabled pattern editor when no file is loaded
Initial Release
Changelog
This is the initial release. Currently supported features:
- Hex view
- Data preview feature
- File modifying
- File information display
- Byte distribution graph
- Entropy graph
- Total entropy
- Highest entropy block
- libmagic description and MIME type display
- Bundling default and a custom ImHex database
- Data hashing feature
- Region setting
- CRC16 and CRC32
- Custom initials and polynoms
- MD4 and MD5
- SHA-1, SHA-224, SHA-256, SHA-384 and SHA-512
- Pattern highlighting and displaying using a custom, C-like, scripting language
- C structs
- C++ using declarations
- Built-in types: u8, s8, u16, s16, u32, s32, u64, s64, u128, s128, float, doubles
- Arrays
- Custom
@
syntax to place structs at a specific address- Example:
Data data @ 0x1000;
- Example: