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Has absolute anchor points; areas on the map which are predefined in their content.
* The generator must generate fluid paths while taking these points into consideration
* The main one is the player spawn point at the center of the map. The point from which the game starts
The generator must provide ample variety of terrain, for example:
* Choke points
* Wide open areas
* Narrow tunnels
* Option for environmental obstacles
* Hidden chambers
* Utility/functional rooms(factories that generate items after every wave)
The text was updated successfully, but these errors were encountered:
The requirements of the map generator are:
* The generator must generate fluid paths while taking these points into consideration
* The main one is the player spawn point at the center of the map. The point from which the game starts
* Choke points
* Wide open areas
* Narrow tunnels
* Option for environmental obstacles
* Hidden chambers
* Utility/functional rooms(factories that generate items after every wave)
The text was updated successfully, but these errors were encountered: