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CMakeLists.txt
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CMakeLists.txt
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#-------------------------------------------------
# Project created by QtCreator 2019-01-22T19:52:58
#
# 关于作者:
# 偕臧 [email protected]
# 项目完成时间: 2019-02-01
# 功能更新时间: 2024-01-24
# 其他:如果觉得该作品对你有用,或者有疑惑或者感谢,可以联系作者或者打赏;
# 对我的 Star 和 Fork 是最大鼓励;当然有人欢迎你提交在 GitHub 提交 PR,
# 已将源码和思路开源公布于我的github和博客,供大家学习参考
#
# 联系作者:
# GitHub: https://github.com/XMuli/ChineseChess
# Site: https://chinesechess.xmuli.tech
# Telegram: https://t.me/xmuli
# CSDN Bolg: https://blog.csdn.net/qq_33154343
# My Blog: https://xmuli.tech
#-------------------------------------------------
cmake_minimum_required(VERSION 3.5)
set(project_name ChineseChess)
set(project_version_major 6)
set(project_version_minor 3)
set(project_version ${project_version_major}.${project_version_minor})
project(${project_name} VERSION ${project_version} LANGUAGES CXX)
add_definitions(-DXBUILD_TIME="2023.12.14")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bin") # qtcreator + msvc 可执行文件的输出目录
set(CMAKE_BINARY_DIR "${EXECUTABLE_OUTPUT_PATH}") # visual studio 2022 可执行的输出目录
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}) # 创建输出目录
#set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS ON)
# 需要配置环境变量QT5_DIR
#set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} $ENV{QT5_DIR})
set(qt_moduls Widgets Gui OpenGL Network Xml Svg Multimedia) # Network Multimedia WebSockets
set(qt_version_moduls)
foreach(it ${qt_moduls})
list(APPEND qt_version_moduls Qt${QT_VERSION_MAJOR}::${it})
message("--->qt_moduls:" Qt${QT_VERSION_MAJOR}::${it})
endforeach()
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS ${qt_moduls} LinguistTools)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS ${qt_moduls} LinguistTools) # LinguistTools No link
set(src_files
main.cpp
ChessBoard.h
ChessBoard.cpp
ChessBoard.ui
ChessPieces.h
ChessPieces.cpp
ChessStep.h
ChessStep.cpp
ChessVoice.h
ChessVoice.cpp
MachineGame.h
MachineGame.cpp
NetworkGame.h
NetworkGame.cpp
ChooseMainWindow.h
ChooseMainWindow.cpp
AboutAuthor.h
AboutAuthor.cpp
AboutAuthor.ui
resources/res.qrc
resources/logo/resources.rc
)
#********************************************** 判断且定义 x64/x86 变量 (get kit architecture bit) ****************************
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(arch_bit "86")
set(is_x64bit false)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(arch_bit "64")
set(is_x64bit true)
endif()
# 定义一些 qt bin 的基础变量
set(qt_binray_dir "${Qt5_DIR}/../../../bin") # C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5/../../../bin
if(UNIX) # using apt install qt5-devtools*
# set(lupdate_path "lupdate")
# set(lrelease_path "lrelease")
execute_process(COMMAND lsb_release -i OUTPUT_VARIABLE LSB_ID)
if (LSB_ID MATCHES "Deepin" OR LSB_ID MATCHES "UOS")
set(lupdate_path "/usr/lib/qt5/bin/lupdate")
set(lrelease_path "/usr/lib/qt5/bin/lrelease")
message("This is a Deepin or UOS system.")
else()
set(lupdate_path "lupdate")
set(lrelease_path "lrelease")
message("This is other linux system.")
endif()
else()
set(lupdate_path "${qt_binray_dir}/lupdate")
set(lrelease_path "${qt_binray_dir}/lrelease")
if(WIN32)
set(windeployqt "${qt_binray_dir}/windeployqt.exe")
elseif(APPLE)
set(windeployqt "${qt_binray_dir}/macdeployqt")
elseif(UNIX)
# custom deployqt
endif()
endif()
message("Qt5_DIR:" ${Qt5_DIR})
message("qt_binray_dir:" ${qt_binray_dir})
message("windeployqt:" ${windeployqt})
message("lupdate_path:" ${lupdate_path})
message("lrelease_path:" ${lrelease_path})
message("EXECUTABLE_OUTPUT_PATH:" ${EXECUTABLE_OUTPUT_PATH})
message("CMAKE_BINARY_DIR:" ${CMAKE_BINARY_DIR})
message("CMAKE_SOURCE_DIR: ${CMAKE_SOURCE_DIR}")
message("CMAKE_RUNTIME_OUTPUT_DIRECTORY: ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
message("CMAKE_RUNTIME_OUTPUT_DIRECTORY: ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") # exe 和 dll 运行的输出路径
message("CMAKE_LIBRARY_OUTPUT_DIRECTORY: ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}") # 动态链接库(DLL、SO 等)的输出目录(实际不生效)
message("CMAKE_ARCHIVE_OUTPUT_DIRECTORY: ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}") # 静态库的输出目录
#************************************************* 拷贝 .ini 和资源文件 *******************************************************
# copy "resources" 文件夹下的指定文件夹
set(folders_to_copy "licenses" "logo" "debian" "debian_portable") # "cpack"
set(source_root "${CMAKE_SOURCE_DIR}/resources")
set(traget_root "${EXECUTABLE_OUTPUT_PATH}/resources")
# 遍历复制文件夹集合中的每个文件夹
foreach(it ${folders_to_copy})
set(copy_source_dir "${source_root}/${it}")
file(COPY ${copy_source_dir} DESTINATION ${traget_root})
endforeach()
#file(COPY "${CMAKE_SOURCE_DIR}/xconfig.ini" DESTINATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
#******************************************* **********************************************
add_executable(${project_name} ${src_files})
target_link_libraries(${project_name} PRIVATE ${qt_version_moduls})
set_target_properties(${project_name} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER https://chinesechess.xmuli.tech
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
# Define some variables that can be used in *.cpp
target_compile_definitions(${project_name} PRIVATE XPROJECT_NAME="${project_name}")
target_compile_definitions(${project_name} PRIVATE XPROJECT_VERSION="${project_version}")
target_compile_definitions(${project_name} PRIVATE XARCH_BIT="${arch_bit}")
target_compile_definitions(${project_name} PRIVATE XCOMPILER="${CMAKE_HOST_SYSTEM_PROCESSOR}") # i386/i686/x86_64/unknown Win: AMD64
target_compile_definitions(${project_name} PRIVATE XCOMPILER_ID="${CMAKE_CXX_COMPILER_ID}") # Clang/GCC/MSVC or GNU
message("------------BRGIN------------")
message("XPROJECT_NAME:${project_name}")
message("XPROJECT_VERSION:${project_version}")
message("XARCH_BIT:${arch_bit}")
message("XCOMPILER:${CMAKE_HOST_SYSTEM_PROCESSOR}")
message("XCOMPILER_ID:${CMAKE_CXX_COMPILER_ID}")
message("CMake Path:"
"\nPROJECT_NAME:" ${project_name}
"\nCMAKE_INSTALL_PREFIX:" ${CMAKE_INSTALL_PREFIX}
"\nPROJECT_BINARY_DIR:" ${PROJECT_BINARY_DIR}
"\nCMAKE_INSTALL_BINDIR:" ${CMAKE_INSTALL_BINDIR}
"\nCMAKE_INSTALL_LIBDIR:" ${CMAKE_INSTALL_LIBDIR}
"\nCMAKE_INSTALL_INCLUDEDIR:" ${CMAKE_INSTALL_INCLUDEDIR})
message("------------END------------")
target_compile_definitions(${project_name} PRIVATE UNICODE _UNICODE) # 定义 XWIDGET_LIBRARY 宏( ET 后面没有 S),表明为导出。后期将导出为 动态库 封装
if(MSVC)
# 设置默认启动 project
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${project_name})
# Fix: Visual Studio 2022 生成的目标文件的输出目录, 移除掉 Release/Debug 的多一层文件夹
set_target_properties(${project_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "${EXECUTABLE_OUTPUT_PATH}")
set_target_properties(${project_name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${EXECUTABLE_OUTPUT_PATH}")
# 开启 MSVC 终端上的中文不乱码
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
add_compile_options(/source-charset:utf-8 /execution-charset:utf-8)
# add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
# add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
# 开启 UNICODE 等常规
target_compile_definitions(${project_name} PRIVATE
WIN32_LEAN_AND_MEAN # Header files containing only the common APIs
_CRT_SECURE_NO_WARNINGS # Unsafe functions such as strcpy, scanf, etc. are allowed)
)
endif()
# msvc multicore compilation
if (WIN32)
if(MSVC)
add_definitions(-DUNICODE -D_UNICODE) # 设置 DUNICODE 编码
OPTION(USE_MP "use multiple" ON)
OPTION(ProjectConfig_Global_COMPILE_FLAGS_WITH_MP
"Set The Global Option COMPILE_FLAGS /MP to target." ON)
if(ProjectConfig_Global_COMPILE_FLAGS_WITH_MP OR USE_MP)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
endif()
set(VS_STARTUP_PROJECT ${project_name})
endif(MSVC)
endif()
#******************************************* 拷贝 ssl 和对应的 qt 依赖 *******************************************************
if(APPLE)
#file(COPY "/usr/local/Cellar/openssl@3/3.1.1/lib/libcrypto.3.dylib" DESTINATION "${EXECUTABLE_OUTPUT_PATH}")
#file(COPY "/usr/local/Cellar/openssl@3/3.1.1/lib/libssl.3.dylib" DESTINATION "${exe_output_dir}")
add_custom_command(TARGET ${project_name} POST_BUILD COMMAND "${windeployqt}" "${EXECUTABLE_OUTPUT_PATH}/${project_name}.app" "-verbose=1")
add_custom_command(TARGET ${project_name} POST_BUILD COMMAND "${windeployqt}" "${EXECUTABLE_OUTPUT_PATH}/${project_name}.app" "-dmg")
elseif(UNIX)
elseif(WIN32)
# if(${is_x64bit})
# set(ssl_dir "C:/Qt/Tools/OpenSSL/Win_x64/")
# set(ssl_file "libssl-1_1-x64.dll" "libcrypto-1_1-x64.dll")
# else()
# set(ssl_dir "C:/Qt/Tools/OpenSSL/Win_x86/")
# set(ssl_file "libssl-1_1.dll" "libcrypto-1_1.dll")
# endif()
# foreach(it ${ssl_file})
# file(COPY "${ssl_dir}/bin/${it}" DESTINATION "${EXECUTABLE_OUTPUT_PATH}")
# message("--->it:" "${ssl_dir}/bin/${it}")
# endforeach()
add_custom_command(TARGET ${project_name} POST_BUILD COMMAND "${windeployqt}" "${EXECUTABLE_OUTPUT_PATH}/${project_name}.exe" --no-opengl-sw --no-translations)
endif()
#****************************************************** *********************************************************************
if(APPLE)
elseif(WIN32)
# install(TARGETS ${project_name} RUNTIME)
else()
install(TARGETS ${project_name} RUNTIME DESTINATION /usr/bin)
endif()