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ChessVoice.cpp
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ChessVoice.cpp
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// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2019-2024 XMuli & Contributors
// SPDX-GitHub: https://github.com/XMuli/ChineseChess
// SPDX-Author: XMuli <[email protected]>
#include "ChessVoice.h"
ChessVoice::ChessVoice(QObject *parent) : QObject(parent)
{
}
ChessVoice:: ~ChessVoice()
{
}
void ChessVoice:: voiceWin()
{
if(m_win!= nullptr)
this->m_win->play();
}
void ChessVoice::voiceSelect()
{
if(m_select!= nullptr)
this->m_select->play();
}
void ChessVoice:: voiceMove()
{
if(m_move!= nullptr)
this->m_move->play();
}
void ChessVoice:: voiceEat()
{
if(m_eat!= nullptr)
this->m_eat->play();
}
void ChessVoice:: voiceBack()
{
if(m_back!= nullptr)
this->m_back->play();
}
void ChessVoice:: voiceGeneral()
{
if(m_general!= nullptr)
this->m_general->play();
}