This is a high-level changelog for each released versions of the plugin. For a more detailed list of past and incoming changes, see the commit history.
This version requires Godot 4.2 or later.
- Added a menu to copy node access codes using
get_child(index)
instead of names (thanks to ryevdokimov) - Fixed optional GDScript warnings that could show up when addon warnings are enabled (thanks to pineapplemachine); breaks compatibility with versions of Godot older than 4.2
This version requires Godot 4.0 or later.
- Added icons to nodes in the tree view (thanks to Xananax)
- Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax)
- Added a menu to copy node paths, optionally including node types (thanks to Xananax)
- Selecting nodes also opens them in the regular inspector (errors expected, this is a hack)
- Pressing F12 attempts to select the control node below the mouse
- Plugin available on the assetlib
- Browse editor scene tree
- Highlight control nodes when selected in the tree