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Releases: acemod/ACE3

Version 3.11.0

24 Oct 17:30
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Requires CBA Version 3.4.1 or later and Arma 3 Version 1.76 or later.

This release adds pylons loadout dialog, movable markers, rating settings, dynamic eject actions for helicopters, overhauled spectator system, rearm and advanced ballistics fixes and improvements, and more!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • Added a pylon menu component allowing players to change aircraft loadouts using an intuitive menu (#5517)
  • Added an option to move player placed markers (#5397)
  • Added a "Load into cargo" Zeus module (#5528)
  • Added a "Garrison" Zeus modules (#4555)
  • Added a "Toggle Flashlight" and "Toggle NVG" Zeus module (#4556)
  • Added underwater actions support (#4984)
  • Added configurable grenade rotation to Advanced Throwing (#5621)
  • Added option for UAV Self Interactions (#5379)
  • Added function to add Zeus actions on the fly (#5620)
  • Added fastrope keybind (#5606)
  • Added stow fries interaction without the need to deploy and cut ropes (#5533)
  • Added keybind for capturing of a unit under the cursor (#5529)
  • Added settings to disable rating system (friendly fire) (#5354)
  • Added AGM-65 Maverick L (laser guided AGM) (#5364)

CHANGED:

  • Changed all ACE3 items to CBA Misc Item type instead of using the mine detector method (#5502)
  • Replaced helicopter eject configs with a universal scripted action (#5384)
  • Removed rain, lightnings and wind sync (#5622)
  • Turned ACE3 FCS off by default (#5580)

IMPROVED:

  • Complete Spectator overhaul (#5171)
  • Improved spectator drawing and selection (#5457)
  • Distributed the new medical box model (#5278)
  • Added support for Orange DLC drones (uav_06) (#5494)
  • Added explosive support for Orange DLC mines (#5486)
  • Added requireSurrender setting for taking AI captive (#5522)
  • Added the ability to abort module actions (#5284)
  • Added event handlers for UAV control (#5305)
  • Added Hellfire support for UAVs (#5305)
  • Added optional parameter to useEffects during setDamage/setHit to skip destruction effects (#5318)
  • Allowed selecting a specific vehicle to load captives and unconscious units into (#5519)
  • Allowed adding additional icon/text lines for mouse hints (#5524)
  • Advanced Ballistics - Improved drag model and corrected spin drift (#5566, #5538)
  • Advanced Ballistics - Utilized new parseSimpleArray command (#5496)
  • Advanced Ballistics - Fixed values for both 127x108 bullets (#5588)
  • Advanced Ballistics - Updated rail/scope height compatibility files (#5650)
  • Advanced Ballistics - Improved conversion tool: 'ballistic coefficient' -> 'air friction' (#5573, #5641)
  • Improved range card to always display barrel length and bore height (#5551)
  • Improved bore height config for ace_scopes (#5648)
  • Improved cook off to filter bad ammo and use new rearm config (#5618)
  • Updated "no uniform restrictions" definitions for Arma 3 1.76 (#5625)
  • Refactored private array to private keyword (#5598)
  • Cleaned up optional argument headers (#5543)
  • Used selectRandomWeighted command from 1.76 in cook off (#5482)
  • Replaced UI icons with vanilla / common ones (#5532)
  • Added JIP event deleting in Cargo if vehicle is deleted (#5506)
  • Moved the Hellfire hud to the laser module (#5503)
  • Added Hellfire support to CUP and RHS aircraft (#5367, #5444)
  • Improved laser seeker range (#5365)
  • Improved handling of load patient/captive actions (#5544)
  • Added new fastrope animations (#5501)
  • Improved incremental door opening on vanilla aircraft carrier doors (#5498)
  • Allowed loading fuel canisters via ace_cargo (#5493)
  • Cleaned up multiple configs and code style (#5463)
  • Updated Chinese translations (#5637)
  • Updated Italian translations (#5636, #5627, #5576, #5542, #5531, #5535)
  • Updated German translations (#5539)
  • Updated Japanese translations (#5565, #5612, #5476, #5536, #5505, #5586)
  • Updated Korean translations (#5554)
  • Updated RHS compatiblity for 3.4.0 (#5607, #5619, #5589, #5574)
  • Updated R3F compatiblity (fixed J10 mildot and improved Advanced Ballistics definitions) (#5593, #5541, #5587)

FIXED:

  • Fixed bugs in Rearm (#5411, #5289)
  • Fixed Taru pod not usable for loading in persons (#5464)
  • Fixed virtual spectators exiting spectator when the respawn template is active (#5466)
  • Fixed an error in Dogtags with cyrillic names (#5473)
  • Fixed Kestrel head and cross wind calculations when Advanced Ballistics is turned off (#5489)
  • Fixed an error for laser targets if the turret does not have a primaryGunner config (#5507)
  • Fixed a bug that could lead to units never dying when using the "Prevent Instant Death" setting (#5526)
  • Fixed a race condition when rope is cut and someone mounts the rope (#5569)
  • Fixed a bug where defused UXOs could still be defused again and detected by mine detector (#5623)
  • Fixed the GetIn event handler in QuickMount and handled locked seats (#5626, #5611)
  • Prevented server-side fastroping teleport (#5629)
  • Fixed MRAD conversion in Scopes (#5651)
  • Fixed MRAD conversion for ATragMX and range card (#5640)
  • Removed legacy medical settings (#5609)
  • Disabled checking weapon temperature on the fake weapon helper class (#5600)
  • Fixed the restore gear function to not add the fake weapon helper class (#5491)
  • Fixed trip flare not showing correctly in Virtual Arsenal (#5564)
  • Deprecated the isUnderwater function (replaced by underwater command from 1.66) (#5560)
  • Removed deprecated ace_medical_fnc_addToInjuredCollection function (#5559)
  • Removed deprecated ace_common_fnc_stringRemoveWhitespace function (#5483)
  • Fixed SDV refueling (#5546)
  • Hindered unconscious handlers to run globally (#5504)
  • Fixed a bug when switching between TBH and AT mode in ATragMX (#5485)
  • Removed cargo from fastrope helper object (#5480)
  • Hid duplicate weapon srifle_dmr_03_spotter_f (#5477)
  • Allowed using entrenching tool on malden grass surface (#5453)
  • Fixed cars loaded as cargo taking water damage (#5402, #5398)

Version 3.10.2

10 Jul 22:31
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Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.

This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • Chinese Traditional and Chinese Simplified translations - 香蕉 (#5295)
  • Japanese translations (#5277, #5280, #5309)
  • Hellfire N (November - Thermobaric) variant (#5294)
  • New latitude entry for the map G.O.S N'Djenahoud (#5275)
  • Refuel support for Tanoa and Malden Fuel Pumps (#5353)

CHANGED:

  • Taru pods are no longer super-light and can not be dragged or loaded (#5271)
  • Increased Huron pods interaction range for less arm pain (#5271)
  • "Join Group" action to show group name (#5287)
  • Huron pods now have cargo space to match against the Taru counterparts (#5315)
  • Fuel Canister is now automatically a Refuel object (#5353)

IMPROVED:

  • Made Cargo holders dynamic to support Cargo on any object (#5274)
  • Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)

FIXED:

  • Refuel nozzle position calculation to support lower vehicles better (#5279)
  • Repair depends = "0" config entry is now handled correctly (#5283)
  • RHS compatibility config name for resupply vehicles (#5300)
  • Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
  • Repairing from Huron and Taru pods (#5316)
  • Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
  • Cook-off sound effects variants no longer different on different clients (#5335)
  • Broken font for map GPS display (#5337)
  • "Open Door" interaction now respects locked doors properly (#5345)
  • Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
  • Rearm locality, because multiplayer matters (#5307)
  • One can no longer steal your refuel nozzle and render you incapable of running (#5352)
  • Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)

Version 3.10.1

21 Jun 21:27
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Requires CBA Version 3.3.1 or later and Arma 3 Version 1.70 or later.

This release hotfixes a critical bug from previous release. Make sure to take a look at 3.10.0 change log as well.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • Malden map data for the most precise shots across the new remade island. (#5297)

FIXED:

  • Reversed condition wreaking havoc (breaking Advanced Throwing and Goggles). (#5291)

Version 3.10.0

20 Jun 18:11
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Requires CBA Version 3.3.1 or later and Arma 3 Version 1.70 or later.

This release adds many new features, overhauls others, adds rearm compatibility for Jets pylons and more!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • Setting for refuel to be able to set the hose length, because sometimes size matters. (#5224)
  • Ability to change repair times of vehicles by script or config which allows your funny kart races to remain fun and your realistic convoy operations to remain realistic. (#5205)
  • Ability to only add a certain amount of ammunition to a munitions truck because artificial shortage isn't only a thing in marketing. (#5182)
  • Support for the Arma 3 1.70 pylon vehicle loadouts and supply actions are now dynamically added. (#5183)
  • More objects now support refueling and showing a fuel hose where it wasn't possible before (Fuel barrels, bladders, Huron containers). (#5151)
  • Ability to toggle the interaction menu with a keybind (default unbound). Special request by a very cool, one handed ACE3 user. ACE3 becoming more accessible. (#5095)
  • Setting to tweak the time of how long a paradrop takes. (#5116)
  • Code handlers for detonations (script based triggers) that can be fashionably used to e.g. block an explosive from ... exploding. (#5115)
  • New latitude entry for the map Lythium. (#5109)
  • Advanced Throwing now uses setShotParents (sad Batman) to set the "shooter" and instigator of the scripted grenade throw. (#5052)
  • New Zeus Module that adds the ability to direct AI suppression fire to a certain position or unit. (#4977)
  • Keybind for quickly mounting a vehicle. (#4931)
  • Predicted Line Of Sight Guidance and Overfly Attack Mode for the NLAW launcher. (#4791)
  • Eden attributes for cargo vehicles to easily modify vehicle capabilities directly in the editor. (#4780)
  • Laser guided Hellfire missiles (K version) - finally. (#4679)
  • Ability to add Virtual Arsenal to an object using a Zeus module. (#4576)
  • Italian translations (#5193, #5198, #5243, #5268)
  • French translations (#5017, #5032, #5040, #5041, #5043, #5079, #5217)
  • Japanese translations (#5011, #5133)
  • Polish translations (#5008, #5018)

CHANGED:

  • Use getUnitTrait for medics, engineers and explosive specialists for more compatibility and easier changes. (#5246)
  • Use correct TransportX type for items, because categorizing is important. (#5168)
  • Disabled custom aircraft flight model changes. (#5167)
  • Lowered minimum speed limiter speed to 5 km/h because slow is smooth. (#5065)
  • Expanded Cargo load menu with a list of vehicles to load into so you don't have to play trial and error with the boxes anymore. (#4871)

IMPROVED:

  • Glass doors and CUP doors can now be open in a stealthy way. (#5226)
  • Belt linking now has less duplicated code. (#5206, #5213)
  • Update helmet hearing protection with standardized values. (#5146)
  • Aircraft configs are now clean. (#5197)
  • New cook-off sound effects for more glorious cook-offs and explosions. (#5179)
  • Switched 2 permanent PFEH's to EachFrame's. (#5140)
  • Map now closes on getting hit. (#5099)
  • Spectator Improvements. (#5083)
  • Tweaked ACE3 main menu info box. (#5073)
  • Use getPosASLVisual for icons and camera position. (#5067)
  • Frag cleanup and performance improvements. (#5010)
  • Updated Sandbags surfaces so you can now deploy them where you couldn't before. (#4971)
  • Slightly tweaked overheating for more realistic jam chance and barrel temperature. (#4969)
  • Increased maximum distance of attach to vehicle action so you can attach things to big vehicles as well. (#5262)
  • Following advice from top tier marketing experts, "Repair Specialists" re-branded themselves into "Advanced Engineers". (#5248)
  • 3rd party mods compatibility. (#4713, #5096, #5097, #5145, #5201, #5204)
  • Advanced Fatigue minor performance enhancements. (#4887)

FIXED:

  • Large IEDs didn't like being defused so we forced them to increase the max defuse distance. (#5261)
  • 1.70 AA Turrets caused a lot of medical issues. It is now forbidden to drag them. (#5251)
  • Pylon weapon is now a valid weapon on Orca/Kasatka (#5250)
  • Non-local objects didn't like being raised or lowered, now they do. (#5234)
  • IVs being shamefully ignored in patient display. (#5230)
  • Ammo count hiding in UAVs. (#5222)
  • Zeus remotely controlled units thinking they were players and using player's damage threshold. (#5219)
  • currentThrowable is not always what it is expected to be, Advanced Throwing now handles that. (#5216)
  • Zeus unit and group interactions didn't conform to locality. (#5214)
  • Laser pointer unit list now removes the unit when the laser pointer is removed for increased performance. (#5190)
  • Zeus teleport players module did not like non-local players either. (#5175)
  • Map gestures and map tools properly separated. (#5154)
  • Spotting Scope interaction point is no longer elusive. (#5132)
  • Refuel nozzle was ignoring objects when being dropped to ground. (#5119)
  • Jerry can liked telling about itself to everyone connected, now only tells the server. (#5131)
  • Jerry can refuel interactions were fighting each other over priority. (#5107)
  • UAV AI no longer cares about G-forces. (#5094)
  • Headless Clients liked the idea of teleportation, they are now filtered from the Zeus module. (#5070)
  • .338LM API526 now has correct BC G1 value in ATragMX. (#5069)
  • FCS vehicles hated initialization and didn't inform other clients about it. (#5063)
  • Tagging model cache's numerous disorders. (#5055)
  • Weapon on back and holster for large modsets. (#5054)
  • Smuggling cargo in locked vehicles no longer possible. (#5049)
  • DAGR not showing bearing in mils. (#5047)
  • MicroDAGR movement by adding custom CfgUIGrids after 1.70. (#5014)
  • Advanced Ballistics water vaporisation pressure calculation. (#4956)
  • Unarmed sprint to prone animation for Advanced Fatigue. (#4887)

REMOVED:

  • Custom CfgAiSkill config changes. (#5091)
  • Custom MFD additions for Comanche. (#5197)

DOCUMENTATION:

  • Conformed function headers to coding guidelines. (#5255)

Version 3.9.2

16 May 14:56
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Requires CBA Version 3.2.1 or later and Arma 3 Version 1.70 or later.

This release provides compatibility with the new Arma 3 Jets DLC release.

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

FIXED:

  • Gatling 30mm UBC issue (#5125)
  • The Eden pylon magazine fantasy names are "fixed" and are using their realistic counterparts. (#5165)

REMOVED:

  • The FCS has made its way into vanilla. So we removed it from most vehicles. (#5152)
  • The aircraft countermeasure mode switching is now part of vanilla too. So we removed that one as well. (#5163)

Version 3.9.1

21 Mar 20:09
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Requires CBA Version 3.2.1 or later.

This release fixes a few small issues for the new Arma 3 release and a number of issues reported by you. Thank you!

If you're looking to chat with us be sure to join our public Slack group at https://slackin.ace3mod.com

Change Log Summary

ADDED:

  • A new feature to set a name for Slideshows, because each one should be special for you. (#4904)
  • Add meta data for new community maps and correct latitude. (#4961)
  • Compatibility for the RHS GREF RKG-3 grenade, thanks to our awesome community. (#4944)

CHANGED:

  • Hide earplug actions if ace_hearing is disabled. You wouldn't wear them for decorative purposes. (#4913)
  • Use the new CBA Accessory Functions for Laser mode switching. If they can do that why should we? (#4855)
  • The new Arma 3 update was all bananas about a location called "bananas". Now we use less fruity names. (#4975)
  • When adding color mapping for the map gesture function, it could sometimes happen that an error is thrown. And that ain't cool. (#4976)
  • The ATragMX gun list is now more prone to errors on ACE3 updates. It seems you found it annoying to delete your profile each time we made changes to the list. (Sorry) (#4917)
  • Medical texts in Korean are now properly translated. (Reds, go together!) (#4897)
  • Corrected the Katiba's barrel lengths. Because size matters ... at least when shooting ... bullets (#4893)

FIXED:

  • You were able to lockpick an unlocked vehicle from the inside. Since that doesn't make sense we removed it. (#4985)
  • An error snuck in when Advanced Ballistics was disabled the range card refused by all means to show wind and lead values. (#4964)
  • Pilots of fast moving aircraft stopped being little sissies and won't die when taking control of them as Zeus. (#4955)
  • Weapons with integrated scopes can now be used with Advanced Ballistics again. (Still no quick scopes!) (#4945)
  • When storing a weapon in the gun bag your character will take better care of the loaded magazine and won't lose it anymore. (#4942)
  • Being unable to use the medical system on a save game after restarting Arma 3 is now a thing of the past. (#4941)
  • Fixed an issue with setVariablePublic. (#4938)
  • Sometimes when editing units in Eden an engineer would suddenly switch his profession to medic and a medic would frankly ridiculously prefer to apply WD-40 to a patient instead of Saline. (#4905)
  • Fixed an issue where multiple slideshows sub-actions would display on the same position resulting in no one being able t̳̼̠͓͚̮̝o ̩̣̗̻̣͓̲ŕ͖̯͚̤̭e͟a̼̱̩ḑ̲̲̯ ̤͇͚̰͜ͅt̸͈̰͚̮̬͕̦ḥ̭͉ͅe͍̼͇̩͖ ͇̕n̞̖a̸m҉̩̳̝ḛ̸s̵͓̩͚̭̪ͅ (#4904)
  • A small amount of codegrease has been applied to the medical code leading to performance improvements. (#4885)
  • The annoying bug of the audiovisual desync in vehicle and ammo cook off won't annoy you anymore. (#4990)

Version 3.9.0

14 Feb 21:08
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Requires CBA Version 3.1.2 or later.

Change Log Summary

ADDED:

  • Add "Muzzle Velocity vs. Temperature Interpolation" and "C1 Ballistic Coefficient vs. Distance Interpolation" and "Truing Drop" to the ATragMX. So that you can calculate more and shoot less, or vice versa (#4639)
  • Add Japanese translations (#4785)
  • Add Korean translations (#4794)
  • Add RH Acc Surefire flashlight map compatibility (#4846)
  • Add Zeus module for attaching FRIES, but without Ketchup (#4597)
  • Add Zeus utility modules (#4661)
  • Add ace_setting for overpressure distance (#4691, #4770)
  • Add frag definitions for all remaining ammo (#342, #4736)
  • Add missing orange map chemlight entry (#4839)
  • Add more Polish translations (#4821)
  • Add optional "uniforms". Removes side restrictions for vanilla uniforms. Combatant cross-dressing. (#4435)
  • Add optionals meta.cpp files (#4763)
  • Add realistic names to civilian Kamaz trucks (#4851)
  • Add rearm to Vehicle Ammo boxes (#4750)
  • Add support for rearm vehicle cook off (#4779, #4565)
  • Add x64 DLLs (#4764, #4765, #4758)

CHANGED:

  • Advanced Ballistics has an improved simulation of transonic flight for even more delightful shooting (#4652)
  • Advanced Ballistics has increased performance for more pleasant shooting (#4707, #4708)
  • Change cook off burn rate calculation for more intense initial burn that more decreases with time (should reduce overall cook off length) (#4779)
  • Change hearing event handlers to player only event handlers (#2627, #4727)
  • Change overpressure config on 2a70 (used on the bmp-3/bmd-4; it has a very low muzzle velocity) (#4691, #4770)
  • Change use new private syntax for winddeflection PFH (#4761)
  • Code cleanups and overhauls of certain modules (#4818, #4813, #4562, #4580)
  • Decrease concertina "dismount" time (#4812)
  • Improved readability of the ATragMX's gun list. Sometimes the last part of long gun names were brutally truncated. No more cutting names sho (#4669, #4674)
  • Sent AI medics back to medical school so they don't fail to perform their duty in some situations (#4797, #4800)
  • Simplify config crawling in nouniformrestrictions (#4782)
  • Simplify huntIR configs using += and issue it to RHS' M320 (#4521, #4199)
  • The "tap shoulder" uses a spiffier non movement blocking animation (#4577, #4578)
  • The .408 CheyTac has another brother. Say hello to the .408 CheyTac 305gr ammo. (#4667)
  • The Range card is even more accurate by taking the bore height into account (#4715)
  • The civilian plane isn't as useless as before, it can now load cargo. A little bit. (#4650)
  • Update latitude and altitude map data (#4786)
  • Vastly improved the ACE3 FCS. It doesn't need a compatibility patch anymore. It's perfect on its own now (#4653)
  • We made the scopes module great again. It doesn't need a compatibility patch as well and it's even more accurate than Arma 3's vanilla zeroing, it's true (#4642)

FIXED:

  • Fix AI producing no grenade pin pulling sounds (#4799)
  • Fix AI thrown flashbangs having no effect (#4799)
  • Fix Kamaz medical truck being incorrectly set as a repair vehicle (#4850)
  • Fix ace_particles smoke on arty shells (#4766, #4768)
  • Fix deprecated AW159 and CH-47I config (#4726)
  • Fix fastrope options don't show up on ACE interaction sometimes (#4819)
  • Fix global execution of ammo crate cook off code (#4799)
  • Fix miscellaneous typos (#4854, #4824, #4816)
  • Fix missing refuel menu on static fuel station (#4533)
  • Fix rhs gl smoke causing frag (#4691, #4770)
  • Fix script error caused by new arguments passed to handleDamage (#4866, #4863)
  • Fixed AI being too fast with locking and shooting Javelins. We had a talk about how not to cheat or at least how to hide it better (#2686)
  • Fixed Laser codes not properly updating when turned on. Before it would have no effect until turning it off and on again.(#4677)
  • Fixed a glitch where Javalins wouldn't be able to lock a target after switching launchers or changing fire modes, total losers (#4625)
  • Fixed clackers not being usable by other players, sharing is caring (#4687)
  • Fixed minor issues with scopes, too minor to mention (#4681)
  • Fixed the range of the dead man's switch "detonate all" feature from unlimited to limited, which seems bad, but it's good (#4688)
  • Fixed the realistic name of the HK416. Bigger is better, right? right? (#4873)
  • Fixed various issues with the ATragMX, like dividing through 0. The ATragMX was brought up better than this (#4682)
  • Some stances shouldn't drain or not drain your precious stamina as they wrongly did. Fingers crossed (#4591)
  • Tactical Ladder, wasn't tactical enough and threw a script error (#4814, #4815)
  • The Kestrel 4500 can now be used without having Advanced Ballistics enabled. But why would you? (#4544)

Version 3.8.3

13 Dec 22:13
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Requires CBA Version 3.1.1 or later.

Change Log Summary

ADDED:

  • Add some Japanse translations (#4710)

CHANGED:

  • Update SMG_02 base class for 1.66 (#4718 )
  • AdvFatigue - Remove setVar when removing eh (#4722)

IMPROVED:

  • Replace left-over ACE3 waitAndExecute with CBA_fnc_waitAndExecute (#4709)

FIXED:

  • Fix possible script error when ammo is empty when using advanced throwing (#4743)
  • Fix error when using self interact without a mine detector (#4742, #4741)
  • Fix blood drop selection if blood loss is high (#4740 , #4739)

For the full changelog, see the v3.8.3 milestone.

Version 3.8.2

24 Nov 23:06
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Requires CBA Version 3.1.1 or later.

Change Log Summary

ADDED:

  • Add RHS MELB Fast Rope compatibility, add 3d debuging of mem points (#4685)

CHANGED:

  • Change mortar to ammo handling weapon on init (#4678)
  • Advanced Fatigue swimming/diving/crawling tweaks (#4672)
  • Use head direction for drawing MicroDAGR waypoints (#4670)
  • Don't compile action menu for playable logics (#4666)
  • Hide Advanced Fatigue bar on map / spectator (#4655)
  • ATragMX - Estimate bullet length instead of using a fixed value (#4651)

IMPROVED:

  • Allow checking dogtags inside vehicles and when sitting (#4619)
  • Updates the Ballistics module to support Apex (#4616)
  • Cookoff ammo selections default values (#4604)
  • Blocks AI getting back into the vehicle on cookoff (#4587)

FIXED:

  • Fix Advanced Fatigue for adjusted stances (#4671)
  • Fix tagTestingThread error (#4662)
  • Fix Trip Flares script error (#4647)
  • Fix ammo cook off with certain explosives (#4638)
  • MedicalAI - Fix treatment animation with no weapon (#4633)
  • Fix Full Repair menu not shown when damage returns 0 (#4621)
  • Fix Kestrel4500 wind speed calculation (#4609)
  • Fix makeJerryCan locality issues (#4600)
  • Fix cargo find nearest vehicle (#4592)
  • ACE_Chemlight_Shield not public (#4612)
  • Remove scrollbars from javelin scope (#4618)
  • Fixes the ATragMX 'Done' button issue (#4617)
  • Ballistics - Fixed 6.5mm magazine config (#4641)
  • Prevent switching to weapon while carrying fuel nozzle (#4629)

DOCUMENTATION:

  • Scopes - Updated wiki framework (#4680)

Version 3.8.1

25 Oct 18:35
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Requires CBA Version 3.1.1 or later.

Change Log Summary

FIXED:

  • Fix game crash when unit gets hit with extreme amounts of damage (#4574)
  • Fix vehLock warning about bad func type (#4582)