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I noticed that MacOS was mentioned in installation steps, so decided to give it a try.
After fighting numerous compilation errors I was able to finally compile the project but to my surprise I discovered that all shaders version is 430.
Mac OS does not support anything above 410, hence I tried reducing the shader version everywhere to give it a try. As the result, app is crashing with error: Your system does not support shaders!. zsh: segmentation fault.
@angeluriot could you please elaborate on that issue? Is Galaxy simulation actually supporting Mac OS build, was it tested?
The text was updated successfully, but these errors were encountered:
I noticed that MacOS was mentioned in installation steps, so decided to give it a try.
After fighting numerous compilation errors I was able to finally compile the project but to my surprise I discovered that all shaders version is 430.
Mac OS does not support anything above 410, hence I tried reducing the shader version everywhere to give it a try. As the result, app is crashing with error: Your system does not support shaders!. zsh: segmentation fault.
@angeluriot could you please elaborate on that issue? Is Galaxy simulation actually supporting Mac OS build, was it tested?
The text was updated successfully, but these errors were encountered: