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index.js
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index.js
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import * as tf from '@tensorflow/tfjs';
import {ALL_ACTIONS, getStateTensor, SnakeGame} from './snake_game';
import {renderSnakeGame} from './snake_graphics';
const gameCanvas = document.getElementById('game-canvas');
const loadHostedModelButton = document.getElementById('load-hosted-model');
const stepButton = document.getElementById('step');
const resetButton = document.getElementById('reset');
const autoPlayStopButton = document.getElementById('auto-play-stop');
const gameStatusSpan = document.getElementById('game-status');
const showQValuesCheckbox = document.getElementById('show-q-values');
let game;
let qNet;
let cumulativeReward = 0;
let cumulativeFruits = 0;
let autoPlaying = false;
let autoPlayIntervalJob;
/** Reset the game state. */
async function reset() {
if (game == null) {
return;
}
game.reset();
await calcQValuesAndBestAction();
renderSnakeGame(gameCanvas, game,
showQValuesCheckbox.checked ? currentQValues : null);
gameStatusSpan.textContent = 'Game started.';
stepButton.disabled = false;
autoPlayStopButton.disabled = false;
}
/**
* Play a game for one step.
*
* - Use the current best action to forward one step in the game.
* - Accumulate to the cumulative reward.
* - Determine if the game is over and update the UI accordingly.
* - If the game has not ended, calculate the current Q-values and best action.
* - Render the game in the canvas.
*/
async function step() {
const {reward, done, fruitEaten} = game.step(bestAction);
invalidateQValuesAndBestAction();
cumulativeReward += reward;
if (fruitEaten) {
cumulativeFruits++;
}
gameStatusSpan.textContent =
`Reward=${cumulativeReward.toFixed(1)}; Fruits=${cumulativeFruits}`;
if (done) {
gameStatusSpan.textContent += '. Game Over!';
cumulativeReward = 0;
cumulativeFruits = 0;
if (autoPlayIntervalJob) {
clearInterval(autoPlayIntervalJob);
autoPlayStopButton.click();
}
autoPlayStopButton.disabled = true;
stepButton.disabled = true;
}
await calcQValuesAndBestAction();
renderSnakeGame(gameCanvas, game,
showQValuesCheckbox.checked ? currentQValues : null);
}
let currentQValues;
let bestAction;
/** Calculate the current Q-values and the best action. */
async function calcQValuesAndBestAction() {
if (currentQValues != null) {
return;
}
tf.tidy(() => {
const stateTensor = getStateTensor(game.getState(), game.height, game.width);
const predictOut = qNet.predict(stateTensor);
currentQValues = predictOut.dataSync();
bestAction = ALL_ACTIONS[predictOut.argMax(-1).dataSync()[0]];
});
}
function invalidateQValuesAndBestAction() {
currentQValues = null;
bestAction = null;
}
const LOCAL_MODEL_URL = './dqn/model.json';
const REMOTE_MODEL_URL = 'https://storage.googleapis.com/tfjs-examples/snake-dqn/models/model.json';
function enableGameButtons() {
autoPlayStopButton.disabled = false;
stepButton.disabled = false;
resetButton.disabled = false;
}
async function initGame() {
game = new SnakeGame({
height: 9,
width: 9,
numFruits: 1,
initLen: 2
});
// Warm up qNet.
for (let i = 0; i < 3; ++i) {
qNet.predict(getStateTensor(game.getState(), game.height, game.width));
}
await reset();
stepButton.addEventListener('click', step);
autoPlayStopButton.addEventListener('click', () => {
if (autoPlaying) {
autoPlayStopButton.textContent = 'Auto Play';
if (autoPlayIntervalJob) {
clearInterval(autoPlayIntervalJob);
}
} else {
autoPlayIntervalJob = setInterval(() => {
step(game, qNet);
}, 100);
autoPlayStopButton.textContent = 'Stop';
}
autoPlaying = !autoPlaying;
stepButton.disabled = autoPlaying;
});
resetButton.addEventListener('click', () => reset(game));
}
(async function() {
try {
qNet = await tf.loadLayersModel(LOCAL_MODEL_URL);
loadHostedModelButton.textContent = `Loaded model from ${LOCAL_MODEL_URL}`;
initGame();
enableGameButtons();
} catch (err) {
console.log('Loading local model failed.');
loadHostedModelButton.disabled = false;
}
loadHostedModelButton.addEventListener('click', async () => {
try {
qNet = await tf.loadLayersModel(REMOTE_MODEL_URL);
loadHostedModelButton.textContent = `Loaded hosted model.`;
loadHostedModelButton.disabled = true;
initGame();
enableGameButtons();
} catch (err) {
loadHostedModelButton.textContent = 'Failed to load model.'
loadHostedModelButton.disabled = true;
}
});
})();