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flappy.py
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flappy.py
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import pygame, random
from pygame.locals import *
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 800
SPEED = 10
GRAVITY = 1
GAME_SPEED = 10
GROUND_WIDTH = 2 * SCREEN_WIDTH
GROUND_HEIGHT = 100
PIPE_WIDTH = 80
PIPE_HEIGHT = 500
PIPE_GAP = 200
pygame.font.init()
FONTE_PONTOS = pygame.font.SysFont('arial', 50, bold=True)
class Bird(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.images = [pygame.image.load('bluebird-upflap.png').convert_alpha(),
pygame.image.load('bluebird-midflap.png').convert_alpha(),
pygame.image.load('bluebird-downflap.png').convert_alpha()]
self.speed = SPEED
self.current_image = 0
self.image = pygame.image.load('bluebird-upflap.png').convert_alpha()
self.mask = pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
self.rect[0] = SCREEN_WIDTH / 2
self.rect[1] = SCREEN_HEIGHT / 2
def update(self):
self.current_image = (self.current_image + 1) % 3
self.image = self.images[self.current_image]
self.speed += GRAVITY
# Update height
self.rect[1] += self.speed
def bump(self):
self.speed = -SPEED
class Pipe(pygame.sprite.Sprite):
def __init__(self, inverted, xpos, ysize):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('pipe-red.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (PIPE_WIDTH, PIPE_HEIGHT))
self.rect = self.image.get_rect()
self.rect[0] = xpos
if inverted:
self.image = pygame.transform.flip(self.image, False, True)
self.rect[1] = - (self.rect[3] - ysize)
else:
self.rect[1] = SCREEN_HEIGHT - ysize
self.mask = pygame.mask.from_surface(self.image)
def update(self):
self.rect[0] -= GAME_SPEED
class Ground(pygame.sprite.Sprite):
def __init__(self, xpos):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('base.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (GROUND_WIDTH, GROUND_HEIGHT))
self.mask = pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
self.rect[0] = xpos
self.rect[1] = SCREEN_HEIGHT - GROUND_HEIGHT
def update(self):
self.rect[0] -= GAME_SPEED
def is_off_screen(sprite):
return sprite.rect[0] < -(sprite.rect[2])
def get_random_pipes(xpos):
size = random.randint(100, 300)
pipe = Pipe(False, xpos, size)
pipe_inverted = Pipe(True, xpos, SCREEN_HEIGHT - size - PIPE_GAP)
return (pipe, pipe_inverted)
def restart_game():
global bird_group, bird, ground_group, pipe_group, score
bird_group.empty()
ground_group.empty()
pipe_group.empty()
bird = Bird()
bird_group.add(bird)
for i in range(2):
ground = Ground(GROUND_WIDTH * i)
ground_group.add(ground)
for i in range(2):
pipes = get_random_pipes(SCREEN_WIDTH * i + 800)
pipe_group.add(pipes[0])
pipe_group.add(pipes[1])
score = 0
def draw_text(text, font, color, surface, x, y, shadow_color=None, shadow_offset=(3, 3)):
if shadow_color:
shadow = font.render(text, True, shadow_color)
surface.blit(shadow, (x + shadow_offset[0], y + shadow_offset[1]))
text_surface = font.render(text, True, color)
surface.blit(text_surface, (x, y))
def display_game_over():
global running, waiting_for_restart
draw_text("Game Over!", font, (255, 0, 0), screen, SCREEN_WIDTH // 2 - 130, SCREEN_HEIGHT // 2 - 70, shadow_color=(0, 0, 0))
draw_text("Press R to Restart", font, (255, 255, 0), screen, SCREEN_WIDTH // 2 - 150, SCREEN_HEIGHT // 2, shadow_color=(0, 0, 0))
pygame.display.update()
waiting_for_restart = True
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
BACKGROUND = pygame.image.load('background-day.png')
BACKGROUND = pygame.transform.scale(BACKGROUND, (SCREEN_WIDTH, SCREEN_HEIGHT))
bird_group = pygame.sprite.Group()
bird = Bird()
bird_group.add(bird)
ground_group = pygame.sprite.Group()
for i in range(2):
ground = Ground(GROUND_WIDTH * i)
ground_group.add(ground)
pipe_group = pygame.sprite.Group()
for i in range(2):
pipes = get_random_pipes(SCREEN_WIDTH * i + 800)
pipe_group.add(pipes[0])
pipe_group.add(pipes[1])
clock = pygame.time.Clock()
score = 0
font = pygame.font.SysFont("Arial", 50, bold=True)
running = True
waiting_for_restart = False
while running:
clock.tick(30)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
running = False
if event.type == KEYDOWN:
if event.key == K_SPACE and not waiting_for_restart:
bird.bump()
if event.key == K_r and waiting_for_restart:
restart_game()
waiting_for_restart = False
if waiting_for_restart:
continue
screen.blit(BACKGROUND, (0, 0))
if is_off_screen(ground_group.sprites()[0]):
ground_group.remove(ground_group.sprites()[0])
new_ground = Ground(GROUND_WIDTH - 20)
ground_group.add(new_ground)
if is_off_screen(pipe_group.sprites()[0]):
pipe_group.remove(pipe_group.sprites()[0])
pipe_group.remove(pipe_group.sprites()[0])
pipes = get_random_pipes(SCREEN_WIDTH * 2)
pipe_group.add(pipes[0])
pipe_group.add(pipes[1])
score += 1
bird_group.update()
ground_group.update()
pipe_group.update()
bird_group.draw(screen)
pipe_group.draw(screen)
ground_group.draw(screen)
draw_text(f"Score: {score}", font, (0, 255, 0), screen, 10, 10, shadow_color=(0, 0, 0))
pygame.display.update()
if (pygame.sprite.groupcollide(bird_group, ground_group, False, False, pygame.sprite.collide_mask) or
pygame.sprite.groupcollide(bird_group, pipe_group, False, False, pygame.sprite.collide_mask) or
bird.rect[1] <= 0):
# Game over
display_game_over()